# **CFG Kingmaker Wiki** Welcome to the official **CFG Kingmaker Wiki**, a comprehensive archive for the ongoing **Pathfinder 2E Kingmaker campaign**. This wiki serves as a resource for players, chronicling Rivermarch’s rise, its key figures, locations, factions, and the political intrigue that shapes the Stolen Lands. --- ## **What is CFG Kingmaker?** **CFG Kingmaker** is a **Pathfinder 2E** campaign that follows a group of adventurers tasked with **taming the Stolen Lands**, an untamed wilderness filled with bandits, warring factions, and supernatural threats. Granted a charter by **Lady Jamandi Aldori of Restov**, they set out to establish their own domain, leading to the founding of **Rivermarch**. As the kingdom expands, its leaders face **political intrigue, war, and the hidden dangers of an ancient land steeped in mystery**. Will they forge a lasting legacy, or will Rivermarch become yet another ruin lost to time? --- ## **What You’ll Find Here** This wiki contains a variety of resources to help players stay engaged with the world of **CFG Kingmaker**: - **📜 Character Cards** – Detailed profiles on key players, including their abilities, motivations, and alliances. - **🏰 Houses & Factions** – The noble houses, political players, and rival factions shaping Rivermarch’s destiny. - **🌍 Locations** – Explore the growing territories of Rivermarch, from **Stromhaven**, its capital, to the wild frontier. - **⚔️ Notable Events** – A timeline of major events, including diplomatic dealings, wars, and supernatural discoveries. - **📖 Campaign Lore** – The deeper mysteries of the Stolen Lands, the unknown crypts, ley lines, and forces beyond mortal control. ---- ## 🧭 Quest Boards of Rivermarch Rivermarch is a kingdom built on ambition, necessity, and difficult choices. Its leaders must balance diplomacy, expansion, defense, and the constant threat of the unknown. These quests represent the many threads that shape the kingdom’s future. ### 📌 [[Rivermarch Quest Board]] This board tracks the **official and public-facing quests** of Rivermarch. These missions are typically sanctioned by the Council or its representatives and reflect the kingdom’s priorities—settlement defense, diplomatic outreach, magical research, and civic improvement. Players can review ongoing operations, see who’s been assigned, and follow up on key developments. --- Use both boards to track your party’s involvement, assign operatives (PC or NPC), and mark consequences that ripple across the Stolen Lands. --- ## **Kingdom of Rivermarch** Founded by a council of adventurers, **Rivermarch** stands as a beacon of civilization in a lawless land. Its leadership is made up of **skilled warriors, scholars, diplomats, and strategists**, all struggling to balance the needs of their people against external threats. **King Irovetti of Pitax watches from afar**, seeing Rivermarch as both an upstart and an opportunity. ### **Council of Rivermarch** - **[[Brinn Whitewood]]** – Lord Regent, warrior, and the kingdom’s steady hand. - **[[Tybalt Rattigan]]** – Emissary and investigator, guiding diplomacy and intrigue. - **[[Gideon]]** – Arcane scholar and summoner, unraveling the land’s magical mysteries. - **[[Borion Nightshade]]** – Spell-sword and tactician, balancing might and magic. - **[[Maximus]]** – The Automaton Warden, leading the militia and training new defenders. - **[[Tartuk]]** – The enigmatic kobold, whose loyalty and ambitions remain a subject of debate. - **[[Linzi Fairwind]]** – Treasurer and chronicler, striving to balance the kingdom’s finances while recording its history. --- ## **External Threats** ### **🏰 King Irovetti of Pitax** The enigmatic ruler of **Pitax** views Rivermarch as a challenge to his authority. While outwardly diplomatic, his spies work behind the scenes to **undermine Rivermarch’s stability**. ### **⚔️ The Bandit Lords** Though the **Stag Lord** was defeated, other bandits and mercenaries roam the wilds, threatening trade routes and settlements. ### **🌀 The Unknown Mysteries** Recent expeditions have uncovered **a lost crypt tied to an ancient power**, strange ley lines, and creatures linked to the **First World**. The deeper the council digs, the greater the danger—and the potential rewards. --- ## **Timeline** #### Abadius, 4723 AR ##### 14th of Abadius - [[The Brevoyan Question - 14th of Abadius, 4723 AR]] _Diplomatic negotiations with Brevoy representatives took place._ ##### 22nd of Abadius - [[The Narlmarches Expedition - 22nd of Abadius, 4723 AR]] _An expedition was launched into the Narlmarches region._ #### Calistril, 4723 AR ##### 11th of Calistril - [[Whispers in the Commons - 11th of Calistril, 4723 AR]] _Rumors and discussions spread through the commons area of Rivermarch._ ##### 16th of Calistril - [[A Missive to the Past - 16th of Calistril, 4723 AR]] _[[Tybalt Rattigan]] consulted [[Borion Nightshade]] about an enchanted missive from [[Kressle Crowe]]. The magic revealed it was bound for the Stag Lord's Fort, which should have been abandoned, suggesting someone had occupied the location._ ##### 17th of Calistril - [[Breakfast and Betrayal - 17th of Calistril, 4723 AR]] _[[Brinnard Whitewood]] and [[Tybalt Rattigan]] shared breakfast and discussed the future of Rivermarch. [[Maximus]] arrived with concerns about an unknown package delivered to the Lord Regent and reports of strange killings in the eastern woods. [[Brinn Whitewood]] overheard part of the conversation before joining them. The group discussed a cursed pendant believed to be from [[Tartuccio]], which was being used as either a scrying tool or means of influence._ ##### 21st of Calistril - [[The Bard's Betrayal - 21st of Calistril, 4723 AR]] _[[Tartuccio]] attempted to assassinate [[Linzi Fairwind]] in her tent. Though he stabbed her and left her tent covered in blood, Linzi disappeared - apparently saved by a magical ring dedicated to Shelyn that activated at the moment of her death, teleporting her to a temple of Shelyn. [[Brinnard Whitewood]] caught Tartuccio at the scene and had him imprisoned._ ##### 22nd of Calistril - [[Whispers in the Warren - 22nd of Calistril, 4723 AR]] _Rumors and discussions spread through the warren area of Rivermarch._ ##### 24th of Calistril - [[The Bloodmarked Council - 24th of Calistril, 4723 AR]] _The council gathered to discuss the attempt on Linzi's life and her mysterious disappearance. Tensions flared between council members, particularly around [[Tartuk]], who was initially suspected but later cleared when evidence pointed to Tartuccio._ #### Pharast, 4723 AR ##### 3rd of Pharast - [[The Burning of Rivermarch- 3rd of Pharast, 4723 AR]] _A significant fire occurred in Rivermarch._ ##### 6th of Pharast - [[The Alchemist's Challenge - 6th of Pharast, 4723 AR]] _[[Maximus]] assisted [[Mirielle Nightshade]], Borion's cousin and an alchemist, in setting up her tent. After a failed attempt, Maximus successfully erected the tent with mechanical precision. Maximus then asked Mirielle to help repair a damaged note, which she agreed to examine._ ##### 10th of Pharast - [[The Rewriting of Memory - 10th of Pharast, 4723 AR]] Borion fixes a problem he didn't create, nor wanted to be involved in, for the good of the realm. ##### 11th of Pharast - [[The Funeral of Caldor Bracken - 11th of Pharast, 4723 AR]] _A funeral service was held for [[Caldor Bracken (Deceased)]]._