# ![[Pasted image 20251013101256.png|200]]
```toon
character:
identity_id: calvir_grey_v1
name: Calvir Greymantle
species_or_type: Dwarf
apparent_age: 22
height: 130 cm
build: "stocky, broad-shouldered"
skin_tone: "#d8b08b"
face:
shape: square
brow: heavy and straight
eyes:
color: "#4b565d"
shape: round
distance: close-set
nose: broad and flattened
mouth: "small, firm line"
distinctives[2]:
faint scar along left jawline
freckle under right eye
hair:
color: "#c2a677"
length: short
style: cropped and tousled
part: none
palette[5]:
"#c2a677"
"#d8b08b"
"#4b565d"
"#5a4c3a"
"#7e7e7e"
signature_items[4]:
round goggles on forehead
thick leather gloves
alchemist apron with stains
Grey’s Rig (pressurized injector)
wardrobe_default: "sturdy dark apron over work leathers, tool belts, and brass fittings"
allowed_variations:
hair: "length ±1 cm, color unchanged"
makeup: none
aging: ±2 years
weight: minor fluctuation only
do_not_change[4]:
eye color
scar position
facial proportions
height
notes: Perpetually dusted in soot and chalk; moves with deliberate efficiency and mutters to his tools.
```
#
**Dwarf Alchemist (Chirurgeon)** — _The Medic Who Treats Knowledge Like an Experiment_
#### **Basic Information**
- **Race/Species:** Dwarf
- **Alignment/Morality:** Lawful Neutral (Practical, Blunt, Protective)
- **Age:** 22
- **Gender & Pronouns:** Male (he/him)
- **Appearance:** Short, stocky, and perpetually dusted in soot and chalk. Keeps his sandy hair cut close and his apron full of half-finished experiments. Thick gloves, round goggles perched permanently on his forehead, and a faint scar along his jaw from a “calculated miscalculation.”
#### **Personality & Traits**
- **Personality Summary:** Sardonic and unflappable. The sort of young man who acts twice his age because he’s already seen a few explosions go wrong. Believes that healing is mechanics — fix the broken part, reinforce the structure, move on. Still learning that people don’t always work like machines.
- **Strengths & Skills:** Exceptional understanding of chemical healing, antitoxins, and battlefield triage. Gift for improvisation and fast calculations.
- **Weaknesses & Flaws:** Emotionally closed off; distrusts “soft sciences” like faith and intuition. Overconfident in his data, underconfident in his worth.
- **Mannerisms & Speech:** Grumbles through every success, keeps notes in tiny shorthand no one else can read, and talks to his equipment as if it were a stubborn apprentice.
#### **Background & Story Role**
- **Backstory Summary:** The youngest son of a Brevic engineer family, Calvir disappointed everyone by studying medicine instead of metallurgy. He enrolled in New Azlanti to merge his two passions — science and survival — and became infamous for once reviving a cadaver mid-lecture by accident.
- **Current Motivations:** To synthesize an alchemical substitute for clerical healing that doesn’t rely on faith or spellcasting. Wants to “prove the gods aren’t necessary for mercy.”
- **Connections & Relationships:**
- Trading barbs (and grudging friendship) with **Nyssara Quill** over healing philosophy.
- Respects **Thalen Mossroot**’s wild ideas even if they sound “like herbal nonsense.”
- Occasionally assists in [[Gideon]]’s lab and tries _not_ to blow it up.
- **Factions or Allegiances:** Student Medic Corps; unofficial advisor to Rivermarch’s Volunteer Guard.
- **Notable Items:** “Grey’s Rig,” a custom alchemist’s kit with a pressurized injector system.
#### **Themes**
- _Logic vs. compassion; the courage to care despite cynicism._