# ![[Pasted image 20251013101256.png|200]] ```toon character: identity_id: calvir_grey_v1 name: Calvir Greymantle species_or_type: Dwarf apparent_age: 22 height: 130 cm build: "stocky, broad-shouldered" skin_tone: "#d8b08b" face: shape: square brow: heavy and straight eyes: color: "#4b565d" shape: round distance: close-set nose: broad and flattened mouth: "small, firm line" distinctives[2]: faint scar along left jawline freckle under right eye hair: color: "#c2a677" length: short style: cropped and tousled part: none palette[5]: "#c2a677" "#d8b08b" "#4b565d" "#5a4c3a" "#7e7e7e" signature_items[4]: round goggles on forehead thick leather gloves alchemist apron with stains Grey’s Rig (pressurized injector) wardrobe_default: "sturdy dark apron over work leathers, tool belts, and brass fittings" allowed_variations: hair: "length ±1 cm, color unchanged" makeup: none aging: ±2 years weight: minor fluctuation only do_not_change[4]: eye color scar position facial proportions height notes: Perpetually dusted in soot and chalk; moves with deliberate efficiency and mutters to his tools. ``` # **Dwarf Alchemist (Chirurgeon)** — _The Medic Who Treats Knowledge Like an Experiment_ #### **Basic Information** - **Race/Species:** Dwarf - **Alignment/Morality:** Lawful Neutral (Practical, Blunt, Protective) - **Age:** 22 - **Gender & Pronouns:** Male (he/him) - **Appearance:** Short, stocky, and perpetually dusted in soot and chalk. Keeps his sandy hair cut close and his apron full of half-finished experiments. Thick gloves, round goggles perched permanently on his forehead, and a faint scar along his jaw from a “calculated miscalculation.” #### **Personality & Traits** - **Personality Summary:** Sardonic and unflappable. The sort of young man who acts twice his age because he’s already seen a few explosions go wrong. Believes that healing is mechanics — fix the broken part, reinforce the structure, move on. Still learning that people don’t always work like machines. - **Strengths & Skills:** Exceptional understanding of chemical healing, antitoxins, and battlefield triage. Gift for improvisation and fast calculations. - **Weaknesses & Flaws:** Emotionally closed off; distrusts “soft sciences” like faith and intuition. Overconfident in his data, underconfident in his worth. - **Mannerisms & Speech:** Grumbles through every success, keeps notes in tiny shorthand no one else can read, and talks to his equipment as if it were a stubborn apprentice. #### **Background & Story Role** - **Backstory Summary:** The youngest son of a Brevic engineer family, Calvir disappointed everyone by studying medicine instead of metallurgy. He enrolled in New Azlanti to merge his two passions — science and survival — and became infamous for once reviving a cadaver mid-lecture by accident. - **Current Motivations:** To synthesize an alchemical substitute for clerical healing that doesn’t rely on faith or spellcasting. Wants to “prove the gods aren’t necessary for mercy.” - **Connections & Relationships:** - Trading barbs (and grudging friendship) with **Nyssara Quill** over healing philosophy. - Respects **Thalen Mossroot**’s wild ideas even if they sound “like herbal nonsense.” - Occasionally assists in [[Gideon]]’s lab and tries _not_ to blow it up. - **Factions or Allegiances:** Student Medic Corps; unofficial advisor to Rivermarch’s Volunteer Guard. - **Notable Items:** “Grey’s Rig,” a custom alchemist’s kit with a pressurized injector system. #### **Themes** - _Logic vs. compassion; the courage to care despite cynicism._