# #### **Basic Information** - **Name:** Ozmyn Zaidow (Captain of Acquisition, The Technic League) - **Race/Species:** Human - **Class/Profession:** Technic League Captain/Artifact Hunter - **Alignment/Morality:** Lawful Evil - **Age:** Mid-40s - **Gender & Pronouns:** Male (He/Him) - **Appearance:** Tall and imposingly built with a shaved head and sharp, calculating eyes that have been replaced with metallic cybernetic implants giving them a golden glow. His right arm below the elbow has been replaced with an advanced mechanical prosthetic that can reconfigure for different functions. Facial features are angular and severe, with burn scars along the left side of his face. He wears the black and silver uniform of a Technic League Captain, adorned with technological components and a distinctive helmet that enhances his vision. A series of glowing blue circuit-like patterns run under his skin from his cybernetic implants. #### **Personality & Traits** - **Personality Summary:** Ozmyn is cold, methodical, and ruthlessly efficient. He approaches the acquisition of technological artifacts with the precision of a military operation and the passion of a true believer. While not needlessly cruel, he views anyone standing between him and valuable technology as an acceptable casualty. He believes firmly in the League's mission of controlling technological power and considers himself an enlightened guardian of knowledge too dangerous for the masses. Despite his loyalty to the League, he harbors personal ambitions to ascend its ranks through his exceptional procurement record. - **Strengths & Skills:** - **Tactical Brilliance** – Expert at planning and executing complex retrieval operations - **Technological Integration** – Has undergone extensive cybernetic enhancement, giving him superior combat capabilities - **Artifact Analysis** – Can quickly assess the value and danger of alien technology - **Command Presence** – Inspires both loyalty and fear in his subordinates - **Advanced Weapon Mastery** – Proficient with both conventional and technological weapons - **Weaknesses & Flaws:** - **Technological Dependency** – Requires regular maintenance for his cybernetic enhancements - **Overconfidence** – Sometimes underestimates "primitive" opponents - **Gradually Losing Humanity** – His extensive modifications are slowly altering his psychology - **Obsessive** – Will fixate on particularly valuable artifacts to the exclusion of other priorities - **Mannerisms & Speech Patterns:** - Speaks in clipped, precise sentences with minimal emotional inflection - Often refers to humans without technological enhancement as "unaugmented" with subtle disdain - Makes quick, sharp gestures with his mechanical hand when giving orders - Eyes constantly scan environments, assessing threats and opportunities with inhuman precision - Occasionally pauses mid-sentence as his implants process information #### **Background & Story Role** - **Backstory Summary:** Born to a minor noble family in central Numeria, Ozmyn showed early aptitude for both strategy and technology. The [[The Technic League|Technic League]] recruited him in his teens, recognizing his potential. During an early expedition to recover artifacts from a crashed skyship, he was severely injured by a defensive system. Rather than let him die, his superiors used him as a test subject for cybernetic enhancements. The operation saved his life but fundamentally changed him, binding him permanently to the League's technological resources for maintenance and upgrades. Over two decades, he rose through the ranks, earning a reputation for successful acquisition missions in even the most dangerous environments. His willingness to undergo further enhancements demonstrated his commitment to technological advancement and made him an example for other League members. Now, as Captain of Acquisition, he leads the League's most important retrieval operations and manages teams of artifact hunters throughout Numeria. - **Current Motivations:** - Locating and securing high-value technological artifacts before rival groups - Expanding his personal cybernetic enhancements with cutting-edge technology - Undermining the operations of independent scavengers like [[The Ghost Wolves]] - Securing his position in the League's leadership hierarchy - Investigating rumors of a major alien complex in the northeastern frontier - **Connections & Relationships:** - **The High Captain**: His superior in the League, whom he respects but secretly aspires to replace - **[[Valeska Kolaroth]]**: Fellow Captain responsible for research; they maintain a competitive alliance - **Lieutenant Mekrin**: His most loyal subordinate who manages his cybernetic maintenance - **[[Redtooth Ironfang]]**: Leader of [[The Ghost Wolves]] and his most persistent adversary - **King [[Character Cards/Humans/Kevoth-Kul]]**: Views the ruler as a useful but unstable tool of the League - **Factions or Allegiances:** - **[[The Technic League|Technic League]]**: His primary loyalty and source of power - **Acquisition Division**: The branch of the League under his direct command - **The Council of Nine**: The leadership body he serves and aspires to control more influence within - **Notable Items or Equipment:** - **Reconfigurable Arm**: His cybernetic right arm can transform into various tools and weapons - **Optical Enhancement System**: Advanced targeting and analysis implants in his eyes - **Technic Captain's Armor**: Modified with protective shields and sensor arrays - **Neural Disruptor**: Specialized weapon for incapacitating opponents without damaging technology - **Artifact Containment Unit**: Advanced portable storage for safely transporting dangerous technology #### **Additional Notes** - **Recurring Themes:** - The balance between technological advancement and humanity - Power and control as justification for ruthless methods - The corruption of noble goals through extreme means - The dehumanizing effect of viewing people as obstacles rather than individuals - **Player/GM Notes:** - Functions as a primary antagonist for those opposing the Technic League - Can lead retrieval teams competing with players for valuable artifacts - Might temporarily ally with players against mutual threats to Numerian technology - His extensive cybernetics provide opportunities for interesting combat scenarios - Could potentially be redeemed if convinced his humanity is worth preserving