# #### **Basic Information** - **Name:** Valeska Kolaroth (Captain of Research, The Technic League) - **Race/Species:** Human - **Class/Profession:** Technomancer/Research Director - **Alignment/Morality:** Neutral Evil - **Age:** Late 30s - **Gender & Pronouns:** Female (She/Her) - **Appearance:** Lean and tall with calculating green eyes that have an unnatural luminescence from subtle technological enhancement. Her pale skin has a faint metallic sheen, and thin silver circuit-like patterns occasionally pulse beneath it. Her auburn hair is kept in a tight bun, with several small technological devices woven into it that serve as data storage and analysis tools. She wears the formal black robes of a Technic League Captain, modified with numerous pockets containing scientific instruments and small technological artifacts. A complex amulet around her neck serves as both a communication device and a personal shield generator. #### **Personality & Traits** - **Personality Summary:** Valeska is brilliant, methodical, and utterly amoral in her pursuit of knowledge. She views living beings primarily as research subjects or tools for advancing her understanding of technology. She maintains a veneer of cold professionalism that occasionally cracks to reveal flashes of intense enthusiasm when confronted with new technological discoveries. While not sadistic, she is completely detached from conventional morality, seeing ethical concerns as primitive limitations that impede scientific progress. She is fiercely competitive with other League captains but maintains strategic alliances to further her research goals. - **Strengths & Skills:** - **Technological Genius** – Extraordinary comprehension of alien technology and its applications - **Arcane-Technological Integration** – Pioneer in merging magical theory with technological implementation - **Analytical Mind** – Can deconstruct complex problems with remarkable speed and accuracy - **Experimental Design** – Develops innovative testing protocols for unknown technologies - **Multilingual** – Fluent in several languages, including fragments of alien communication systems - **Weaknesses & Flaws:** - **Scientific Obsession** – Will prioritize research opportunities over safety or practicality - **Emotional Detachment** – Struggles to understand or predict emotional responses in others - **Physical Fragility** – Focused on mental enhancement at the expense of physical capabilities - **Technological Dependence** – Relies on various devices to augment her natural abilities - **Mannerisms & Speech Patterns:** - Speaks precisely and rapidly, often using specialized technical terminology - Constantly takes notes and measurements using various devices - Tends to stare unblinkingly at objects or people she finds interesting - Refers to test subjects by designation numbers rather than names - Often trails off mid-sentence when a new idea occurs to her #### **Background & Story Role** - **Backstory Summary:** Born to a minor academic family in Starfall, Valeska showed prodigious intelligence from an early age. The [[The Technic League|Technic League]] identified her potential when she was only twelve, after she managed to repair and modify a broken technological artifact her father had brought home. She was immediately conscripted into their educational program, where she quickly outpaced her instructors in theoretical understanding of alien technology. Her breakthrough came when she developed a method for interfacing magical energy with technological components, creating hybrid devices that could be controlled through arcane means. This innovation earned her rapid promotion through the research division. However, her methods were controversial even by League standards—her experiments often resulted in the death or permanent alteration of test subjects, both voluntary and involuntary. Despite these controversies, her consistent results made her too valuable to censure. She was eventually appointed Captain of Research, giving her near-complete authority over the League's experimentation programs and first access to newly discovered artifacts. - **Current Motivations:** - Advancing understanding of alien technology, particularly AI and consciousness transfer - Competing with [[Ozmyn Zaidow]] for resources and recognition within the League - Developing new applications that merge technological and magical principles - Securing test subjects for increasingly ambitious experiments - Researching methods to interface directly with the AI believed to exist within [[The Silver Mount]] - **Connections & Relationships:** - **The High Captain**: Maintains his favor through consistent research breakthroughs - **[[Ozmyn Zaidow]]**: Professional rival whom she both respects and resents for his acquisition success - **King [[Character Cards/Humans/Kevoth-Kul]]**: Views him as both a successful experiment and a disappointing failure - **Dr. Eliza Thorncage**: Her chief assistant who handles the practical aspects of managing the research division - **Various research subjects**: For whom she feels no emotional connection, only scientific interest - **Factions or Allegiances:** - **[[The Technic League|Technic League]]**: Her primary affiliation and source of resources - **Research Division**: The branch of the League under her direct control - **The Council of Nine**: The leadership body of which she is a calculating member - **Notable Items or Equipment:** - **Neural Enhancement Crown**: A circlet that augments her cognitive abilities - **Adaptive Research Tools**: A set of self-modifying instruments for analyzing unknown technology - **Personal Shield Generator**: A protective device of her own design - **Data Archive**: An extensive collection of research notes stored in technological implants - **Techno-Familiar**: A small, spider-like construct that assists with experiments and surveillance #### **Additional Notes** - **Recurring Themes:** - The moral cost of scientific progress - Knowledge as the ultimate form of power - The dehumanizing effect of viewing people as experimental variables - The integration of magic and technology as parallel systems - **Player/GM Notes:** - Serves as an intellectual antagonist who values specimens and research subjects - Could become interested in unusual player abilities or artifacts - Might offer technological enhancements in exchange for services or information - Her research facilities contain both great dangers and valuable technological treasures - Despite her amorality, she keeps her word when making research arrangements