### **Brinnard Whitewood – The Iron General of Rivermarch**
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![[DALL·E 2025-02-22 15.08.18 - A towering and broad-shouldered veteran warrior in his late 60s to early 70s, built like a fortress. He has close-cropped silver hair, a well-maintain.webp]]
#### **Basic Information**
- **Name:** Sir Brinnard Whitewood
- **Race/Species:** Human *(Veteran of Brevoy, a legend in his own time)*
- **Class/Profession:** Champion (Warrior of Iomedae), General of Rivermarch’s Armies
- **Alignment/Morality:** Lawful Neutral *(Order above all, strength before sentiment, but tempered by duty to family.)*
- **Age:** Late 60s to early 70s *(Still a force to be reckoned with, but no longer the unstoppable warlord he once was.)*
- **Gender & Pronouns:** He/Him
- **Appearance:**
- **Towering and broad-shouldered**, built like a fortress, **his presence commands attention even without words.**
- **Close-cropped silver hair, well-maintained**, though his **beard is streaked with white**—age has worn him, but never softened him.
- **Steel-gray eyes**, cold and **unyielding**, but with the depth of **a man who has lived through enough wars to know their cost**.
- His armor, **worn but pristine**, still bears the **crest of House Whitewood and the holy sigil of Iomedae**—symbols of the **discipline and honor he has sworn to uphold.**
- His longsword is **a weapon of duty rather than vanity**, a **blade that has cleaved through battlefields and commanded legions**.
- **Carries himself like a commander even in casual moments**, his **posture straight, his presence heavy with expectation**.
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#### **Personality & Traits**
- **Personality Summary:**
Brinnard Whitewood is **a man of unshakable discipline, conviction, and expectation**. He does not **bend to pleasantries** nor **suffer fools lightly**. **Duty is his compass**, and **strength is his currency**. He **loves his grandson fiercely**, but **does not believe in blind sentiment**—only **legacy and endurance**.
- **A soldier’s mind, a strategist’s patience, a father’s reluctant care.**
- **Views war and rule as one and the same—both demand unyielding resolve.**
- **Sees the world in terms of capability and purpose—if you cannot serve a role, you are a liability.**
- **Knows that his time of war-making is nearly over—but refuses to let his name fade with him.**
- **Strengths & Skills:**
- **Battle-Tested Strategist:** A lifetime spent **commanding troops, crushing rebellions, and holding the line** makes him an **unrivaled tactician**.
- **Commanding Presence:** His voice carries the weight of **absolute authority**—men do **not question him; they obey.**
- **Unyielding Will:** He has **never broken in battle, never faltered under pressure**—he is **iron, through and through.**
- **Pragmatic Negotiator:** Unlike Aldric, who **works through whispers and influence**, Brinnard **understands power and the cost of alliances**—he will **forge deals, but only those that serve the Whitewood name.**
- **A Warrior Who Understands His Limits:** He **knows his time as a conqueror has passed**—now, his **final duty is securing Brinn’s future before he returns home.**
- **Weaknesses & Flaws:**
- **Wary of Idealism:** Believes **Brinn is too caught up in dreams of unity**, **does not fully trust that non-human races will fight for a human kingdom**.
- **Sees War as the Natural Order:** He **cannot fathom a world where war is not inevitable**—his **vision of leadership is shaped by steel and blood**.
- **Detached from Politics:** While he **understands the necessity of diplomacy**, he **has no patience for subtlety or manipulation**—he expects **directness, not intrigue**.
- **Bound by Legacy:** **House Whitewood must endure**—he is **not here to build a kingdom for Brinn alone, but for every Whitewood to follow.**
- **A Man Running Out of Time:** He **knows he cannot stay forever**, and **the thought of leaving before the kingdom is stable weighs on him**.
- **Mannerisms & Speech Patterns:**
- **Speaks in commands, not suggestions.** Even his casual statements feel like **orders waiting to be followed.**
- **Has no patience for wasted words.** Every conversation has a **purpose or it is dismissed outright.**
- **Carries himself like he is still on the battlefield, even at the dinner table.**
- **Rarely praises directly**, but **when he does, it carries immeasurable weight.**
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#### **Background & Story Role**
- **Backstory Summary:**
Brinnard Whitewood is **the last of an era, a warrior whose name is spoken with both reverence and fear in Brevoy**. He **forged his reputation on the battlefield**, not in courtrooms, and **never sought power beyond the influence that steel provided**.
- He led **the armies of Brevoy in some of its most brutal conflicts**, including the **Siege of Blackreach** and the **Shattered Plains Campaign**.
- He **trained Brinn from childhood**, teaching him **discipline, tactics, and the art of command**.
- He watched as **his son, Aldric, rejected the way of the sword**, turning to **diplomacy instead**—a path Brinnard **never understood, but accepted.**
- And now, **Brinn has chosen yet another path**, not quite **his father’s nor his grandfather’s**, and Brinnard is here to **ensure he does not fail.**
- **Current Motivations:**
- **To prepare Brinn for the realities of rule—whether through wisdom or by forcing him to learn through hardship.**
- **To forge an army capable of ensuring Rivermarch’s survival.**
- **To solidify House Whitewood’s name within the kingdom’s foundation—ensuring it is not forgotten.**
- **To ensure that when the time comes, Brinn will be able to stand without him.**
- **Connections & Relationships:**
- **[[Brinn Whitewood]] (The Grandson Who Must Prove Himself):** Brinn **has the makings of a leader**, but Brinnard **fears his idealism will lead to ruin**. He **respects Brinn, but refuses to coddle him**.
- **[[Aldric Whitewood]] (The Son He Will Never Understand):** Aldric **chose words over war**, and though Brinnard **never condemned him outright, he never approved either**. Their relationship is **distant, professional, and defined by decades of unspoken disappointment**.
- **[[Emeline Whitewood]] (The Wife Who Keeps Him Grounded):** She is **the only person who can control him**, the **only voice he truly listens to**. She has **made it clear she expects him to return home after his work is done.**
- **[[Maximus]] (The Automaton Warden):** **A weapon made into a man. A soldier without weakness.** Brinnard **respects Maximus deeply**, perhaps **more than anyone else on the council.**
- **[[Tybalt Rattigan]] (The Ratfolk Emissary):** He **does not trust Tybalt, but recognizes his usefulness**. They are **too different—Brinnard is direct, Tybalt plays games.**
- **[[Gideon]] (The Arcane Tactician):** A **brilliant mind**, but **too obsessed with knowledge over reality**. Brinnard **knows men like him make dangerous rulers.**
- **[[Tartuk]] (The Kobold Counselor):** **A snake in his grandson’s ear.** He **does not acknowledge Tartuk as an equal, nor will he ever.**
- **Factions or Allegiances:**
- **House Whitewood (His Blood, His Name, His Duty)**
- **The Iron Vanguard (His Hand-Picked Warriors, His Legacy in Steel)**
- **Iomedae’s Code (The Only Law He Respects)**
- **Notable Items & Equipment:**
- **The Whitewood Warblade:** A **greatsword forged in battle, never sheathed without purpose**.
- **A Letter from Emeline:** A **reminder of home, of the promise he made to return.**
- **A Scarred, Tattered War Journal:** Pages **filled with old battles, names of fallen soldiers, and strategies etched into memory.**
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#### **Recurring Themes & Story Hooks:**
- **“Brinn, idealism is a luxury you cannot afford.”**
- **“A kingdom is only as strong as its army. If you do not build one, you build nothing.”**
- **“I am not here to rule—I am here to ensure you are not forgotten.”**
- **“Emeline expects me home, boy. Don’t make me stay here longer than I have to.”**
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Brinnard Whitewood **does not build kingdoms—he ensures they survive.**
And when the time comes, **he will leave Brinn to stand or fall on his own.**