![[DALL·E 2025-02-22 16.30.45 - A noble heraldic crest for House Irovetti, the ruling power of Pitax, featuring a golden theatrical mask with a sinister smile, symbolizing their mast.webp]]
### **House Irovetti** *(Self-Proclaimed Nobility of Pitax)*
- **Motto/Sigil:** *“Art, Power, and Deception”* / A **golden mask with a sinister smile**, set against a **deep violet field**.
- **Region & Holdings:** Rules **Pitax**, a city-state in the **River Kingdoms**, with **long-standing plans for expansion into the Stolen Lands**.
- **House Colors:** **Violet, gold, and black.**
- **Societal Standing:** **A self-made noble house**, **resented and distrusted** by Brevoy’s aristocracy but **feared and respected in the River Kingdoms**.
- **Primary Industry:** **Art, mercenary warfare, espionage, and magical artifacts.** Irovetti funds **bards, spies, and enchanters**, using **culture as both a weapon and a shield**.
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### **House Structure & Leadership**
- **Current Head of House:** **King [[Castruccio Irovetti]]** – A **calculating, eccentric ruler**, known for his **love of the arts, cruel humor, and long-term schemes**.
- **Heirs & Family Members:**
- **None officially named**—Irovetti **trusts no one to carry his legacy**.
- **Several rumored illegitimate children**, possibly placed in positions of influence.
- **Loyal Retainers & Advisors:**
- **General [[Avinash Jurrg]]** – A **brutal ogre-blooded warlord**, leading Pitax’s military forces.
- **[[Ilora Nuski]]** – A **master of intrigue**, overseeing Pitax’s **spy network and covert operations**.
- **Maestro [[Etrien]]** – A **famed bard-propagandist**, ensuring Irovetti’s **public image remains untouchable**.
- **Notable Ancestral Figures:**
- **None.** Irovetti **created his own nobility**, using **coin, force, and deception** to craft his legend.
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### **Politics & Influence**
- **Alliances & Rivals:**
- **Pitax is feared rather than trusted**, using **alliances as temporary tools**.
- **Brevoyan nobles see him as a dangerous upstart**, a **powerful but unwelcome influence** on their affairs.
- **Several River Kingdoms warlords owe him favors**, but just as many **plot against him**.
- **Political Ideals:** **Power through control, perception, and careful positioning.** He sees **order as something to be shaped, not obeyed.**
- **Reputation:** **Cultured but dangerous.** A **brilliant patron of the arts**, but also **a ruthless manipulator and sadist**.
- **Enemies & Feuds:**
- **Seeks to maintain dominance over his corner of the River Kingdoms**, ensuring **no rival kingdom rises to challenge his rule**.
- **Rivermarch is a complication, not a primary target.** The settlement **infringes on his long-laid plans for the region**—something he **does not tolerate lightly**.
- **Military Power:**
- **Relies on mercenary armies, monstrous allies, and assassins.**
- **More interested in controlling conflicts through manipulation than direct warfare.**
- **Magical Affinity:**
- **Obsessed with enchanted relics**, known to **fund and hoard powerful magical artifacts**.
- **Employs enchanters and illusionists**, using **subtle magic to shape narratives and influence enemies**.
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### **House History & Lore**
- **Founding & Origins:**
- **Irovetti arrived in Pitax mysteriously**, seizing power through **bribes, blackmail, and calculated brutality**.
- **Claims to be descended from an ancient River King**, though **no records support this.**
- **Greatest Triumphs:**
- **Turning Pitax into a cultural powerhouse**, making it a center of **art, performance, and espionage**.
- **Staying in power despite constant attempts to remove him**, using **manipulation and forethought**.
- **Darkest Secrets:**
- **Rumored to have pacts with entities beyond mortal understanding**, fueling his **obsession with art and magic**.
- **Possibly orchestrating long-term plans involving the Stolen Lands**, seeking to **reshape them in his image**.
- **Current Struggles:**
- **Rivermarch disrupts his expansionist plans**, an **unexpected inconvenience in a well-calculated game**.
- **Dissidents within Pitax grow bolder**, forcing him to tighten his grip on his city’s nobility and artists.
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### **Culture & Traditions**
- **Core Values & Customs:**
- **Art is control.** The best way to rule is to **shape perception and narrative**.
- **Nothing is sacred.** All things—**people, culture, history—are tools** to be used or discarded.
- **Preferred Fighting Style:**
- **Psychological warfare, misinformation, and indirect conflict.**
- **Prefers to cripple enemies politically before resorting to force.**
- **Religious Affiliations:**
- **Publicly reveres Abadar**, the god of wealth and civilization.
- **Whispers suggest darker devotions**, possibly **to Norgorber (god of secrets) or unknown forces**.
- **Symbols of Power:**
- **The Grand Palace of Pitax** – A fortress of **extravagance and hidden dangers**.
- **The Iron Mask** – A **relic said to conceal his true thoughts and emotions**.
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### **Additional Notes**
- **Inspiration & Vibe:**
- **Machiavellian Renaissance Prince** meets **a sadistic theater director**, ruling through **spectacle and terror**.
- **Potential Story Hooks:**
- **Irovetti is watching Rivermarch.** They **are not his focus, but they are an annoyance.**
- **His true ambitions in the Stolen Lands remain unknown**, but they are likely **long-planned and highly dangerous**.
- **He may attempt to coerce Rivermarch into serving his greater plans**, offering **tempting but deadly alliances.**