### **Issia – The Cold Heart of Brevoy’s Power** #### **Basic Information** - **Name:** Issia - **Type:** Feudal Region (Northern Brevoy) - **Region:** **Northern Brevoy, bordering Lake of Mists and Veils** - **Scale & Population:** **Large but sparsely populated** (~350,000 people), with **strong naval dominance** over Brevoy’s trade routes. - **Primary Inhabitants:** - **Humans (Majority, Issian Nobility & Commoners)** – Loyal to **[[House Surtova]]**, cold and calculating. - **Dwarves** – Present in the **[[Icerime Peaks]]**, mostly isolated. - **Elves & Other Minorities** – Small populations in merchant enclaves. - **Climate & Terrain:** - Harsh, **icy winters and short, damp summers**. - **Rocky coasts, frozen plains, and mist-covered lakes**, making **naval power critical**. #### **Geography & Layout** - **Key Features & Landmarks:** - **[[New Stetven]] (Capital of Brevoy):** The **seat of [[House Surtova]]**, a city of political scheming and ruthless ambition. - **[[Ruby Fortress]]:** [[House Surtova]]’s **impenetrable stronghold**, overlooking [[New Stetven]]. - **Lake of Mists and Veils:** A **massive, fog-covered lake**, serving as a trade highway between Brevoy and the River Kingdoms. - **Port Ice:** A **naval stronghold**, controlling northern trade and **Brevoy’s most formidable warships**. - **Icerime Peaks:** A **barren, snow-covered mountain range**, home to **dwarven settlements and ancient ruins**. - **Winterbreak Castle:** A strategic **fortress overlooking the lake**, used as a defensive post against potential invaders. - **[[Whitewood Hall]]:** The ancestral seat of **[[House Whitewood]]**, located on the southern edge of Issia, bordering Rostland. - **Notable Cities & Settlements:** - **[[New Stetven]]:** A **grand city of nobles, spies, and intrigue**, where [[House Surtova]] enforces its rule. - **Port Ice:** A **naval and trade center**, controlling commerce across Lake of Mists and Veils - **Chasven:** A **fishing town turned military outpost**, guarding against incursions from Numeria. - **Connections & Accessibility:** - **Naval Superiority:** Issia dominates Brevoy’s **waterways and trade**, ensuring **[[House Surtova]]’s control over merchants and nobles**. - **Trade Routes:** Issian merchants **sail south toward Mivon and the River Kingdoms**, bringing back wealth and political leverage. - **Land Routes Are Dangerous:** The **frozen plains and mountains** make overland travel difficult, isolating Issia from the rest of Brevoy. #### **Culture & Society** - **Local Governance:** - **Ruled by [[House Surtova]]**, a family known for **cunning diplomacy, ruthless politics, and strategic marriages**. - **[[House Whitewood]]** maintains a **martial tradition**, known for producing skilled warriors and knights who serve **as enforcers of Issian rule in Rostland**. - **[[Lords of the Black Sails]]:** A group of **naval captains and merchant lords** who enforce [[House Surtova]]’s rule on the lake. - **Political Intrigue is a Way of Life:** Betrayal, **secret deals, and assassinations** are common among Issian nobility. - **Economy & Trade:** - **Naval Control Over Trade:** The **Lake of Mists and Veils is a vital trade route**, giving [[House Surtova]] economic power. - **High Taxes & Tolls:** Issia **taxes merchant ships heavily**, making trade difficult for **independent merchants**. - **Fishing, Whaling, and Timber:** Primary industries, but not as wealthy as Rostland’s fertile lands. - **Privateers & Piracy:** Issia **uses mercenary naval crews** to attack enemy merchants, claiming it as "legal taxation." - **Religion & Beliefs:** - **Abadar (Trade & Law)** is widely followed, especially by merchants and nobles. - **Pharasma (Fate & Death)** is deeply respected in the **cold, unforgiving north**. - **Gorum (War & Strength)** is worshiped by **the [[House Surtova]] military and privateer captains**. - **Dwarves in the [[Icerime Peaks]]** follow **Torag (Forge & Protection)**. - **Laws & Customs:** - **[[House Surtova]]’s Word is Law:** Issia is a land of **rigid feudal hierarchy**, where the nobility rules absolutely. - **[[House Whitewood]] is known for its strict martial code**, enforcing **dueling traditions and military discipline** to maintain order. - **Treason is Met with Dagger or Ice:** **Political dissenters** often **disappear into the frozen wilderness or wash up in the lake**. - **Mercantile Control:** All **merchant guilds answer to [[House Surtova]]**, ensuring **economic power remains centralized**. - **Marriage is a Political Tool:** Noble **alliances are forged through arranged marriages**, but betrayal is common. #### **History & Lore** - **Origins & Founding:** - Issia was once **a collection of pirate lords, merchant kings, and feudal warlords**, unified under **[[House Surtova]]**. - [[House Whitewood]] is an **old but minor noble house**, originally a branch of [[House Surtova]] that became known for **producing knights, generals, and military advisors**. - When **Choral the Conqueror** took Brevoy, **[[House Surtova]] surrendered peacefully**, securing **a position of power in his new kingdom**. - **Major Historical Events:** - **Choral’s Conquest:** Issia’s **nobles submitted to Choral the Conqueror**, unlike the defiant Rostlanders. - **The Rogarvian Disappearance:** When House Rogarvia **vanished overnight**, [[House Surtova]] **seized control of Brevoy**, claiming **rightful rule**. - **The Rostland Conflict:** The **southern lords (Rostland)** resent Issia’s rule and have been **waiting for an opportunity to break away**. - **The Stolen Lands Charter:** Issia allowed **Restov to send charters south** (including Rivermarch) to **distract the Swordlords**. #### **Notable NPCs & Factions** - **Key Figures:** - **[[Noleski Surtova (Deceased)]]:** The **official ruler of Brevoy**, fighting to hold the kingdom together. - **[[Natala Surtova]]:** His **cold and calculating sister**, rumored to **orchestrate political assassinations**. - **[[Brinnard Whitewood]]:** Patriarch of [[House Whitewood]], a staunch military leader and enforcer of Issian rule in the south. - **[[Gurev Medvyed]]:** A noble lord **opposed to Issian rule**, seeking **allies to resist [[House Surtova]]**. - **[[Vasily Toranescu (Deceased)]]:** A **[[House Surtova]] privateer**, enforcing their will on Lake of Mists and Veils. - **Factions or Power Groups:** - **[[House Surtova]]** - **[[House Whitewood]]** - **[[Lords of the Black Sails]]** - **[[Issian Merchant Guilds]]** ```toon version: 0.2 coord_space: type: normalized width: 1000 height: 1000 layers[8]: regions water mountains forests rivers routes cities labels styles: region: fill: "#cccccc" fill_opacity: 0.12 stroke: "#888888" stroke_width: 2 water: fill: "#66aee8" fill_opacity: 0.35 stroke: "#3a87b7" stroke_width: 1 mountains: stroke: "#7a7a7a" stroke_width: 2 dash[2]: 6 4 forest: fill: "#4a7f4a" fill_opacity: 0.25 stroke: "#2f5b2f" stroke_width: 1 river: stroke: "#5fb3e0" stroke_width: 2 city: icon: city-dot size: 10 color: "#111111" route: stroke: "#c2a15a" stroke_width: 3 label_major: font: Serif size: 18 color: "#111111" halo: "#ffffff" halo_width: 2 label_minor: font: Serif size: 14 color: "#222222" halo: "#ffffff" halo_width: 2 nodes[10]: id: issia_region name: Issia kind: region layer: regions parent_id: null geometry: type: polygon coords[8]: 100 100 900 120 950 350 900 600 520 650 220 600 80 400 100 100 style: region label: text: Issia layer: labels style: label_major anchor[2]: 540 280 offset[2]: 0 0 z: 1 visibility: min_zoom: 0 max_zoom: 10 interactions: on_click: type: open target: issia_region tags[3]: feudal northern-brevoy house-surtova id: lake_mists_veils name: Lake of Mists and Veils kind: water layer: water parent_id: issia_region geometry: type: polygon coords[11]: 460 290 520 260 600 270 660 320 670 360 640 400 580 430 520 420 480 390 450 340 460 290 style: water label: text: Lake of Mists and Veils layer: labels style: label_major anchor[2]: 560 350 offset[2]: 0 0 z: 2 visibility: min_zoom: 0 max_zoom: 10 interactions: on_click: type: open target: lake_mists_veils tags[2]: trade-route foggy id: icerime_peaks name: Icerime Peaks kind: mountain_range layer: mountains parent_id: issia_region geometry: type: polyline coords[4]: 200 180 320 150 440 165 520 180 style: mountains label: text: Icerime Peaks layer: labels style: label_minor anchor[2]: 360 155 offset[2]: 0 -10 z: 3 visibility: min_zoom: 1 max_zoom: 10 interactions: on_click: type: open target: icerime_peaks tags[3]: dwarves ruins snow-bound id: new_stetven name: New Stetven kind: city layer: cities parent_id: issia_region geometry: type: point pos[2]: 560 430 style: city label: text: New Stetven (Capital) layer: labels style: label_major anchor[2]: 560 430 offset[2]: 0 14 z: 5 visibility: min_zoom: 2 max_zoom: 10 interactions: on_click: type: open target: new_stetven tags[3]: capital house-surtova intrigue id: ruby_fortress name: Ruby Fortress kind: landmark layer: labels parent_id: new_stetven geometry: type: point pos[2]: 580 410 label: text: Ruby Fortress layer: labels style: label_minor anchor[2]: 580 410 offset[2]: 0 -16 z: 6 visibility: min_zoom: 3 max_zoom: 10 interactions: on_click: type: open target: ruby_fortress tags[2]: stronghold surtova id: port_ice name: Port Ice kind: city layer: cities parent_id: issia_region geometry: type: point pos[2]: 820 180 style: city label: text: Port Ice layer: labels style: label_major anchor[2]: 820 180 offset[2]: 0 14 z: 5 visibility: min_zoom: 2 max_zoom: 10 interactions: on_click: type: open target: port_ice tags[3]: naval-base trade black-sails id: winterbreak_castle name: Winterbreak Castle kind: landmark layer: labels parent_id: issia_region geometry: type: point pos[2]: 650 330 label: text: Winterbreak Castle layer: labels style: label_minor anchor[2]: 650 330 offset[2]: 0 -16 z: 6 visibility: min_zoom: 3 max_zoom: 10 interactions: on_click: type: open target: winterbreak_castle tags[2]: fortress defense id: whitewood_hall name: Whitewood Hall kind: landmark layer: labels parent_id: issia_region geometry: type: point pos[2]: 500 620 label: text: Whitewood Hall (House Whitewood) layer: labels style: label_minor anchor[2]: 500 620 offset[2]: 0 14 z: 6 visibility: min_zoom: 3 max_zoom: 10 interactions: on_click: type: open target: whitewood_hall tags[3]: house-whitewood border-rostland martial-tradition id: chasven name: Chasven kind: city layer: cities parent_id: issia_region geometry: type: point pos[2]: 250 420 style: city label: text: Chasven layer: labels style: label_minor anchor[2]: 250 420 offset[2]: 0 14 z: 5 visibility: min_zoom: 3 max_zoom: 10 interactions: on_click: type: open target: chasven tags[3]: fishing military-outpost numeria-watch id: issia_outflow_river name: Southflow kind: frontier layer: rivers parent_id: issia_region geometry: type: polyline coords[4]: 560 430 540 500 520 560 500 620 style: river label: text: Southflow layer: labels style: label_minor anchor[2]: 535 520 offset[2]: 10 0 z: 4 visibility: min_zoom: 2 max_zoom: 10 interactions: on_click: type: open target: issia_outflow_river tags[2]: river to-rostland connections[4]{id,name,kind,layer,geometry,style,z,visibility,meta}: ferry_portice_newstetven,"Lake Ferry: Port Ice ↔ New Stetven",ferry,routes,{'type': 'polyline', 'coords': [[820, 180], [740, 220], [680, 260], [620, 320], [580, 380], [560, 430]]},route,7,{'min_zoom': 1, 'max_zoom': 10},{'from': 'port_ice', 'to': 'new_stetven'} road_newstetven_whitewood,Southern Road to Whitewood Hall,road,routes,{'type': 'polyline', 'coords': [[560, 430], [540, 490], [520, 560], [500, 620]]},route,7,{'min_zoom': 2, 'max_zoom': 10},{'from': 'new_stetven', 'to': 'whitewood_hall'} road_newstetven_chasven,West Road to Chasven,road,routes,{'type': 'polyline', 'coords': [[560, 430], [500, 430], [420, 430], [340, 425], [250, 420]]},route,7,{'min_zoom': 2, 'max_zoom': 10},{'from': 'new_stetven', 'to': 'chasven'} trail_chasven_icerime,Mountain Trail,trail,routes,{'type': 'polyline', 'coords': [[250, 420], [240, 360], [230, 300], [240, 240], [270, 200], [320, 180]]},route,7,{'min_zoom': 3, 'max_zoom': 10},{'from': 'chasven', 'to': 'icerime_peaks'} ```