### **Forgehold [[Durgrun]] – The Heart of the [[Icerime Peaks]] Dwarves**
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## **Basic Information**
- **Name:** Forgehold [[Durgrun]]
- **Type:** Dwarven Stronghold & Grand Forge City
- **Region:** Deep within the [[Icerime Peaks]], nestled in a **massive cavernous valley**, hidden from surface threats.
- **Scale & Population:**
- **Largest dwarven settlement** in the region, home to approximately **8,000 dwarves**, with **smaller mining and outpost communities** in the surrounding tunnels.
- **Closed to outsiders**, though trusted merchants and emissaries are allowed under **strict escort**.
- **A military-industrial hub**, sustaining a large **standing army** to defend against giants, trolls, and external threats.
- **Primary Inhabitants:**
- **Dwarven Artisans & Smiths** – Masters of **adamantine, mithral, and rune-etched weapons and armor**.
- **Warrior Clans & Honor Guards** – The **Iron Vow**, elite warriors sworn to defend [[Durgrun]] and its forges.
- **Runesmiths & Enchanters** – Dwarves who **inscribe magical properties into weapons, armor, and machinery**.
- **Miners & Stonecutters** – Harvesters of **precious metals and gems** from deep beneath the peaks.
- **High Priests of Torag** – Religious leaders overseeing **rituals, the forge temples, and the Hall of Ancestral Hammers**.
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## **Geography & Layout**
- **Key Features & Landmarks:**
- **The Anvilheart Citadel** – The **seat of dwarven power**, where High Thane [[Hrogar Stonefist]] and his council rule.
- **The Grand Forge of Torag** – An **immense, ever-burning forge** said to have been **blessed by Torag himself**.
- **The Adamantine Gates** – Massive, **rune-enchanted gates** that guard [[Durgrun]]'s entrance, impervious to siege weaponry.
- **The Hall of Ancestral Hammers** – A **sacred hall lined with the warhammers of past kings and heroes**, each carrying the legacy of its wielder.
- **The Deep Mines** – A vast **underground network**, where **mithral, adamantine, and rare gems** are extracted.
- **The Iron Vow Barracks** – Home to [[Durgrun]]'s most **elite warriors**, trained in **giant-slaying, dragon-hunting, and rune-forged combat techniques**.
- **Notable Districts/Areas:**
- **The Forge District** – The industrial heart of the stronghold, where the **clanging of hammers and glow of molten steel** are ever-present.
- **The High Priest’s Keep** – A **temple-fortress dedicated to Torag**, where weapons are consecrated before battle.
- **The Merchants’ Tier** – A bustling **trade district**, where **gemcutters, armorers, and runesmiths** barter their crafts.
- **The Deep Vaults** – A series of **hidden chambers and armories**, said to hold **forbidden artifacts, war golems, and powerful relics** from pre-Thassilonian times.
- **Connections & Accessibility:**
- **Underground Tunnels to Other Holds** – **Secret roads** link [[Durgrun]] to other dwarven strongholds in the [[Icerime Peaks]].
- **Trade Routes to [[Restov]] & [[Issia]]** – Limited but **highly valuable trade routes**, providing elite arms and armor to select human allies.
- **The Sealed Eastern Passage** – An ancient **collapsed tunnel** rumored to lead to **the lost halls of Karrag-Dûm**, but dangerous creatures now infest its depths.
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## **Culture & Society**
- **Local Governance:**
- **Ruled by High Thane [[Hrogar Stonefist]]**, a **battle-hardened leader** who values **tradition, craftsmanship, and military discipline**.
- Governed through a **Council of Clans**, where the most **influential smiths, warriors, and priests** hold sway.
- Outsiders must adhere to **strict laws**; breaking dwarven traditions can result in **banishment or indentured service**.
- **Economy & Trade:**
- **Mithral & Adamantine** – The **strongest metals in the world**, crafted into **legendary armor and weapons**.
- **Runes & Enchantment** – Inscribed upon **weaponry, fortifications, and even living warriors**, binding **ancestral magic** to steel.
- **Mechanical Crafting** – Experimental dwarven **war machines**, **automated forge devices**, and **golem-like sentinels** patrol the halls.
- **Exclusive Trade with Select Humans** – [[Durgrun]]’s smiths **rarely sell weapons to humans**, but exceptions are made for **trusted allies or noble houses with dwarven lineage**.
- **Religion & Beliefs:**
- **Torag (The Forge Father)** – The **heart and soul** of dwarven life in [[Durgrun]].
- **Trudd (God of Strength)** – Honored by **giant-slayers and warrior clans**.
- **Magrim (The Taskmaster)** – Keeper of dwarven souls and **judge of warriors** who fall in battle.
- **The Ancestral Reverence** – Each forge carries **ancestral hammers**, believed to guide current craftsmen.
- **Laws & Customs:**
- **The Anvil Oath** – Every citizen must dedicate **at least 50 years of their life to the forge, military, or mining**.
- **No Weapon Leaves Without Purpose** – **Selling weapons** to unworthy hands is considered **an unforgivable betrayal**.
- **The Deepforged Ritual** – A coming-of-age ceremony where young dwarves **forge their first weapon or tool**, marking adulthood.
- **No Outsiders in the Deep Vaults** – **Severe punishment** awaits any non-dwarf caught in restricted areas.
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## **History & Lore**
- **Origins & Founding:**
- **Forged before the fall of Thassilon**, [[Durgrun]] has existed **for thousands of years**, surviving **earthquakes, invasions, and wars**.
- Some claim **its forges were first lit by Torag himself**, when the dwarves **first emerged from the Darklands**.
- **Major Historical Events:**
- **The Giant Wars** – [[Durgrun]] led the charge **against frost giant warlords**, solidifying dwarven dominance over the peaks.
- **The Battle of the Burning Anvil** – A **legendary siege**, where a dragon attempted to **melt the great forge** but was **slain by dwarven heroes**.
- **The Fall of Karrag-Dûm** – [[Durgrun]] lost **many warriors and priests** when the undead overran a neighboring hold, cutting them off from ancient allies.
- **Current Conflicts or Issues:**
- **Political Struggles in [[Brevoy]]** – [[Durgrun]] is **carefully watching the power shifts**, wary of alliances with **humans**.
- **Encroaching Frost Trolls & Wyverns** – Rising numbers of **monstrous invaders** threaten trade routes and outer mines.
- **Rumors of a Living Machine** – Some whisper of a **forgotten dwarven war golem** buried in the depths, **awaiting reactivation**.
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## **Notable NPCs & Factions**
- **Key Figures:**
- **High Thane [[Hrogar Stonefist]]** – A **military leader**, hardened by war, devoted to protecting dwarven interests.
- **Forge-Master [[Helga Firebeard]]** – The **most skilled smith in the hold**, rumored to be crafting **a weapon to slay a god**.
- **Runelord [[Baldric Emberborn]]** – Master of **dwarven enchantments**, always seeking lost runic knowledge.
- **Factions or Power Groups:**
- **The Iron Vow** – [[Durgrun]]’s **elite warriors**, **troll-slayers, and dragon-hunters**.
- **The [[Deepforged Syndicate]]** – A powerful **merchant guild** controlling **access to rare dwarven weaponry**.
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## **Adventure Hooks**
- **A rare audience with High Thane [[Hrogar Stonefist]]**—what **alliance, warning, or demand** does he offer Rivermarch?
- **An ancient dwarven relic is lost in the ruins of Karrag-Dûm**—but what **unholy horror** guards it now?
- **A rival dwarven faction seeks to overthrow the High Thane**—who will **Rivermarch** support?