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#### **Basic Information**
- **Name:** Karrag-Dûm (The Forge Beneath the Mountain)
- **Type:** Dwarven Stronghold/Underground City
- **Region:** Icerime Peaks, northern border of Numeria
- **Scale & Population:** Medium-sized dwarven settlement with approximately 2,000 permanent residents, primarily dwarves with a small minority of gnomes and other races with metallurgical expertise
- **Primary Inhabitants:** Dwarves of the Deepforged Syndicate, visiting metallurgists and researchers, traders specializing in rare metals and technological components
- **Climate & Terrain:** External climate is harsh alpine with long, brutal winters and short, cool summers; internal climate is carefully regulated through a combination of geothermal vents and dwarven engineering, maintaining a warm, dry environment ideal for forge work
#### **Geography & Layout**
- **Key Features & Landmarks:**
- **The Grand Forge** – Massive central chamber housing dozens of specialized forges, including the legendary Heartfire Forge that burns with unusual blue-white flames
- **The Deepvault** – Heavily guarded repository of technological artifacts and rare metallurgical samples
- **The Molten Core** – Natural magma chamber harnessed for power and extreme metallurgical processes
- **The Resonance Chamber** – Acoustically perfect hall where master smiths test the tonal qualities of their creations
- **The Surface Gates** – Impressive fortified entrance carved into the mountainside, featuring massive doors of a unique metal alloy
- **Notable Districts/Areas:**
- **The Forge Quarter** – Industrial heart of the stronghold where most metallurgical work occurs
- **The Residential Warrens** – Comfortable living quarters arranged in clan-based sections
- **The Mercantile Ring** – Trading district where goods are exchanged with outside merchants
- **The Research Halls** – Laboratories and workshops dedicated to metallurgical experimentation
- **The Deep Mines** – Extensive network of tunnels accessing rare metal deposits
- **The Technological Sector** – Specialized area focused on studying and integrating Numerian technology
- **Connections & Accessibility:**
- Primary entrance through heavily guarded mountain gates accessible via a switchback path
- Secondary entrances through concealed tunnels known only to trusted members
- Underground connection to Durgrun, a surface dwarven settlement that serves as a trading post
- Carefully maintained and patrolled trade routes to Numeria for technological components
- No teleportation access except at designated arrival chambers with complex security measures
- Mechanical lift system connecting different levels of the stronghold
#### **Culture & Society**
- **Local Governance:**
- Ruled by the Forge Council, seven master smiths led by Magrum Ironveil
- Decisions made through a combination of traditional dwarven consensus and meritocratic expertise
- Different sectors overseen by specialized administrators with relevant technical knowledge
- Justice administered through a system of craft-guild tribunals for most matters
- Military matters handled by the Forge Guard Captain, currently Hrogar Stonefist
- **Economy & Trade:**
- Based primarily on metallurgical production and technological innovation
- Exports include specialized alloys, masterwork weapons and armor, and technological implements
- Imports focus on rare materials, technological components, and specialized knowledge
- Internal economy operates on a complex system of craft prestige and material exchange
- Maintains strict control over their most valuable metallurgical secrets and techniques
- **Religion & Beliefs:**
- Traditional dwarven reverence for ancestors and craftsmanship
- Particular veneration of Torag (god of the forge) and Brigh (goddess of invention)
- Unique philosophical approach integrating technological advancement with dwarven traditions
- Ritual blessing of forges and new alloys before their first use
- Belief that the finest craftsmanship honors both ancestors and future generations
- **Laws & Customs:**
- Strict regulations regarding the sharing of metallurgical knowledge with outsiders
- Formal apprenticeship system with clearly defined advancement through demonstrated mastery
- Elaborate greeting rituals that include the exchange of small metal tokens
- Tradition of "forge-naming" where individuals earn new names based on significant achievements
- Prohibition against unauthorized technological experimentation
- Requirement that all residents contribute to community defense and maintenance
- **Languages Spoken:**
- Dwarven (primary language for all official business)
- Common (used for trade and interaction with visitors)
- Gnomish (common in research and innovation contexts)
- Technical Cant (specialized jargon used by metallurgists)
- Ancient Dwarven (preserved in traditional forge-songs and rituals)
#### **History & Lore**
- **Origins & Founding:**
- Established approximately 200 years ago by Durgan Ironveil, grandfather of the current leader
- Founded by a splinter group of dwarves fascinated by the technological potential of Numerian artifacts
- Originally a small mining outpost that discovered unusual ore deposits with strange properties
- Gradually expanded as more dwarves were drawn to the unique metallurgical opportunities
- Named "Karrag-Dûm" meaning "Forge Beneath the Mountain" in ancient Dwarven
- **Major Historical Events:**
- **The First Alloy** – Discovery of a method to replicate a strange metal found in Numerian artifacts
- **The Founding of the Deepforged Syndicate** – Formalization of their approach to technological metallurgy
- **The Forge War** – Brief but intense conflict with traditionalist dwarves who opposed their methods
- **The Great Expansion** – Major growth period following successful technological innovations
- **The Molten Pact** – Alliance with certain elements within Numeria for mutual benefit
- **Current Conflicts or Issues:**
- Growing tension with the Technic League over access to technological artifacts
- Internal debate about how far to integrate technology with traditional dwarven crafting
- Increasing pressure from traditionalist dwarven clans to abandon technological research
- Competition with the Iron Vow, a rival dwarven faction opposed to their methods
- Concerns about strange effects observed in some technological alloys
- **Rumors & Mysteries:**
- The Heartfire Forge is rumored to be powered by a fragment of the Silver Mount
- Some believe Magrum Ironveil has undergone secret technological enhancements
- Whispers of a massive chamber deep below containing an intact piece of alien technology
- Stories of unusual properties in metals forged at Karrag-Dûm, including sentience in some cases
- Legends of a secret vault containing artifacts too dangerous to study or replicate
#### **Notable NPCs & Factions**
- **Key Figures:**
- **Magrum Ironveil** – Master Smith and leader of the Forge Council
- **Hrogar Stonefist** – Captain of the Forge Guard, responsible for security
- **Helga Firebeard** – Chief metallurgist specializing in heat-resistant alloys
- **Baldric Emberborn** – Master of apprentices and primary instructor
- **Keldran** – Half-dwarf diplomat who handles external relations
- **Factions or Power Groups:**
- **The Deepforged Syndicate** – The primary organization governing Karrag-Dûm
- **The Forge Council** – Ruling body composed of seven master smiths
- **The Alloy Masters** – Elite metallurgists focused on creating new metal compounds
- **The Technological Integration Guild** – Specialists in combining dwarven craft with alien technology
- **The Forge Guard** – Elite warriors who protect the stronghold and its secrets
- **Major Monsters or Threats:**
- Occasional unstable technological experiments that create dangerous situations
- Deep-dwelling creatures disturbed by mining operations
- Agents of the Technic League attempting to steal metallurgical secrets
- Traditionalist dwarven saboteurs opposed to technological integration
- Strange phenomena resulting from interaction between magic and technology
#### **Additional Notes**
- **Vibe & Inspirations:**
- Traditional dwarven stronghold meets steampunk research facility
- The tension between ancient traditions and technological innovation
- The mystery and danger of integrating alien technology with traditional crafting
- The isolation and independence of a community following its own unique path
- **Adventure Hooks:**
- Commission to retrieve a rare component needed for a crucial metallurgical experiment
- Investigation of strange properties manifesting in metals forged at Karrag-Dûm
- Diplomatic mission to ease tensions between the Deepforged Syndicate and traditionalist dwarves
- Defense of the stronghold against Technic League agents seeking to steal secrets
- Exploration of newly discovered chambers deep beneath the established areas