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#### **Basic Information**
- **Name:** The Ghost Wolves' Territory (locally known as "The Howling Lands")
- **Type:** Tribal Territory/Contested Region
- **Region:** Eastern Numeria, extending from the foothills of the [[Icerime Peaks]] to the eastern plains
- **Scale & Population:** Approximately 12,000 square miles with a nomadic population of 2,000-3,000 tribal members
- **Primary Inhabitants:** The [[Ghost Wolves]] tribal confederation, primarily humans of Kellid descent with some half-orcs and other races
- **Climate & Terrain:** Varied terrain including rugged hills, sparse forests, and open plains; harsh continental climate with cold winters and hot summers
#### **Geography & Layout**
- **Key Features & Landmarks:**
- **The Howling Stone**: A massive technological artifact partially embedded in a hillside that serves as the tribe's primary gathering place
- **The Wreckage Plain**: An area strewn with crashed skyship debris that the tribe mines for technological components
- **Whisperwind Canyon**: A network of narrow canyons where strange acoustical phenomena allow long-distance communication
- **The Gleaming Pools**: Radioactive puddles with unusual properties, considered sacred by the tribe
- **Ironjaw Ridge**: The most defensible position in their territory, where [[Redtooth Ironfang]] often holds court
- **Notable Districts/Areas:**
- **The Winter Grounds**: Protected valleys where the tribe primarily gathers during the harsh winter months
- **The Hunting Territories**: Game-rich plains where the tribe conducts seasonal hunts
- **The Scavenge Zones**: Areas rich in technological debris that are carefully controlled and patrolled
- **The Border Marches**: Heavily trapped and patrolled boundaries where the tribe watches for intruders
- **Forbidden Crash Sites**: Extremely dangerous areas with active alien technology that even the Ghost Wolves avoid
- **Connections & Accessibility:**
- A network of hidden paths known only to tribal members
- Several camouflaged trading posts for dealing with outside merchants
- Natural barriers including rivers and ridgelines that help define the territory's boundaries
- Few established roads; most travel is along game trails and ancient paths
#### **Culture & Society**
- **Local Governance:**
- Ruled by [[Redtooth Ironfang]], chief of the Ghost Wolves, who leads through demonstrated strength and strategic success
- Decisions made by a council of pack leaders who oversee different bands within the tribe
- Traditional tribal structure augmented by technological specializations and skill-based authority
- Disputes settled through ritual combat or contests of skill, with Chief Redtooth as final arbiter
- **Economy & Trade:**
- Based primarily on technological salvage, hunting, and limited agriculture
- Barter system within the tribe, with technological components serving as valuable trade goods
- Controlled trade with outside merchants through designated meeting points
- Raiding as a supplementary economic activity, primarily targeting [[The Technic League|Technic League]] caravans
- **Religion & Beliefs:**
- Blend of traditional Kellid animism with reverence for technology
- Belief that technological artifacts contain spirits or essences that can be harnessed
- Shamanic traditions that incorporate technological elements into rituals
- Worship of "The Metal Gods" - believed to be the entities who sent the technological gifts to Numeria
- **Laws & Customs:**
- Strength and contribution to the tribe determine status
- All significant technological finds must be presented to the tribal leaders for assessment
- Reverence for both traditional survival skills and technological adaptation
- Coming-of-age rituals include recovering a piece of technology from dangerous territory
- Strong emphasis on loyalty to the pack above individual desires
- **Languages Spoken:**
- Hallit (Kellid language) primary among tribe members
- Common for trade and dealing with outsiders
- A specialized technical jargon used when discussing technological matters
- Some tribal elders understand fragments of alien languages from technological interfaces
#### **History & Lore**
- **Origins & Founding:**
- Formed approximately 20 years ago when [[Redtooth Ironfang]] united several smaller tribes under his leadership
- Named for their ability to move like ghosts through territory supposedly controlled by the [[The Technic League|Technic League]]
- Gradually expanded through absorption of other tribal groups and strategic conquests
- Solidified their current territory after the decisive Battle of Screaming Valley against [[Organizations/Economic & Trade Organizations/The Steel Hunters]]
- **Major Historical Events:**
- The Great Unification under [[Redtooth Ironfang]]
- The discovery of The Howling Stone, which became their central gathering place
- The Battle of Screaming Valley, which established their dominance in the region
- The Technic Plague, a mysterious illness that affected those with technological enhancements
- Recent discovery of a crashed skyship that significantly enhanced their technological capabilities
- **Current Conflicts or Issues:**
- Ongoing struggle against [[The Technic League|Technic League]], which seeks to control all technology in Numeria
- Territorial disputes with [[Organizations/Economic & Trade Organizations/The Steel Hunters]] over prime scavenging grounds
- Internal tensions between traditionalists and those embracing more technological integration
- Resource scarcity in traditional hunting grounds forcing more dependence on technological solutions
- Mysterious technological plague affecting some tribe members with extensive enhancements
- **Rumors & Mysteries:**
- Whispers of an ancient bunker beneath the territory containing pre-cataclysm weapons
- Strange lights seen at night in the Forbidden Crash Sites
- Reports of ghostly figures that appear to be neither human nor mechanical
- Legends of a sentient technological entity that communicates with certain tribal shamans
- Rumors that [[Redtooth Ironfang]]'s jaw enhancement is slowly altering his mind
#### **Notable NPCs & Factions**
- **Key Figures:**
- **[[Redtooth Ironfang]]**: Chief of the Ghost Wolves and strategic leader
- **Shaman Vex**: Spiritual leader who interprets "messages" from technological artifacts
- **Kara Swiftstep**: Master hunter and head of tribal scouts
- **Forge-Hand Torven**: Expert in repurposing and maintaining technological components
- **Elder Nara**: Keeper of tribal history and traditions
- **Factions or Power Groups:**
- **The Pack Leaders**: Sub-chiefs who control different bands within the tribe
- **The Tech-Touched**: Those with significant technological enhancements
- **The Old Ways Faction**: Traditionalists who resist excessive technological integration
- **The Young Wolves**: Ambitious younger warriors eager to expand territory and influence
- **Major Monsters or Threats:**
- Malfunctioning security robots from crashed skyships
- Mutated wildlife affected by technological radiation
- [[The Technic League|Technic League]] retrieval teams hunting for artifacts
- Rival tribal groups seeking to claim territory or resources
- Strange technological phenomena from poorly understood alien devices
#### **Additional Notes**
- **Vibe & Inspirations:**
- Post-apocalyptic tribal society meets sci-fi scavenger culture
- Mad Max aesthetic combined with traditional tribal elements
- A people adapting to survive in a world of dangerous and poorly understood technology
- The tension between technological advancement and cultural preservation
- **Adventure Hooks:**
- Recovery mission for a specific technological artifact in Ghost Wolf territory
- Diplomatic mission to negotiate passage or alliance with the tribe
- Investigation of the mysterious technological plague affecting enhanced tribe members
- Hunt for a rogue Technic League operative hiding in the territory
- Exploration of a newly discovered crash site with unknown dangers