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#### **Basic Information**
- **Name:** The Silver Mount
- **Type:** Alien Crash Site/Technological Wonder
- **Region:** Numeria, located near the capital city of Starfall
- **Scale & Population:** Massive crashed alien vessel, approximately one mile in diameter; uninhabited except for malfunctioning robots and security systems
- **Primary Inhabitants:** Automated defense systems, malfunctioning alien robots, Technic League researchers (in controlled areas only)
- **Climate & Terrain:** The structure itself creates a microclimate of strange atmospheric conditions, including occasional technological "storms" that manifest as arcs of energy and floating debris; the surrounding area is barren wasteland where little grows due to contamination
#### **Geography & Layout**
- **Key Features & Landmarks:**
- **The Outer Hull** – The massive, partially buried exterior of the vessel, composed of an unknown silvery metal that has resisted centuries of weathering and salvage attempts
- **The Breach** – A massive opening in the side of the vessel, likely created during the crash, which serves as the primary entrance for Technic League expeditions
- **The Proving** – A heavily guarded Technic League facility built at the base of the Silver Mount, where recovered artifacts are initially studied
- **The Spiral Corridors** – Twisting, non-Euclidean passages that seem to reconfigure themselves, making mapping nearly impossible
- **The Dead Core** – The central chamber of the vessel, rumored to contain the ship's main AI or control systems, which the Technic League has been unable to fully access
- **Notable Districts/Areas:**
- **The Scrapwall** – A defensive perimeter of technological debris and automated defenses that surrounds the Mount
- **The Technic Camps** – Research outposts established by the League at various points around the Mount's perimeter
- **The Gearfather's Domain** – A section of the ship where a rogue AI has established control, creating and repairing mechanical servants
- **The Null Zones** – Areas where technology mysteriously fails to function
- **The Living Quarters** – Preserved habitation pods that offer glimpses into the vessel's original inhabitants
- **Connections & Accessibility:**
- Access strictly controlled by the Technic League, with multiple checkpoints and magical wards
- Secret entrances known only to the most daring salvagers and smugglers
- Occasional "shifts" in the structure's configuration that temporarily create new entrances
- Underground tunnels dug by various groups attempting to bypass League security
- Teleportation nodes within the structure that activate unpredictably
#### **Culture & Society**
- **Local Governance:**
- The Technic League maintains absolute control over access to the Silver Mount
- Different sections of the Mount are assigned to specific League Captains for research and exploitation
- The High Captain personally oversees all major discoveries and expeditions into unexplored areas
- Automated systems within the Mount still follow their original programming, creating zones of alien "governance"
- **Economy & Trade:**
- The Silver Mount is the primary source of Numeria's technological artifacts
- The Technic League carefully controls what leaves the Mount, creating an artificial scarcity
- Black market trade in stolen artifacts from the Mount forms a significant underground economy
- Technological "leakage" from the Mount has transformed Numerian society and economy
- Expeditions into the Mount are extremely valuable but equally dangerous ventures
- **Religion & Beliefs:**
- Many Kellid tribes worship the Silver Mount as the home of the "Metal Gods"
- The Technic League studies it with scientific fervor that borders on religious devotion
- Some believe the Mount is actually alive or houses a dormant entity of immense power
- Cults have formed around the worship of the technology within the Mount
- Prophecies speak of a day when the Mount will "awaken" and either save or destroy Numeria
- **Laws & Customs:**
- Death is the punishment for unauthorized access to the Silver Mount
- Technic League researchers follow strict protocols when exploring the structure
- Artifacts recovered must be registered and cataloged before study or removal
- Certain areas are designated as completely forbidden, even to high-ranking League members
- Regular "offerings" of technological components are made at the base of the Mount by local tribes
- **Languages Spoken:**
- The original language of the vessel's creators, preserved in incomprehensible displays and recordings
- Common and Hallit (Kellid language) used by Technic League personnel
- Machine code and binary signals used by the vessel's automated systems
- A specialized technical jargon developed by League researchers to describe the Mount's phenomena
#### **History & Lore**
- **Origins & Founding:**
- Crashed on Golarion thousands of years ago, creating the nation of Numeria through its impact
- Originally an interstellar vessel of immense size and technological sophistication
- Purpose of the vessel and identity of its creators remain unknown
- The crash was catastrophic, scattering smaller pieces of the ship across Numeria
- Local Kellid tribes initially avoided the crash site, believing it to be cursed
- **Major Historical Events:**
- The formation of the Technic League specifically to study and control the Silver Mount
- The First Breach, when League founders managed to enter the vessel's interior
- The Awakening, when dormant systems suddenly reactivated, killing dozens of researchers
- The Discovery of Numerian Fluids, technological chemicals that can grant power or mutation
- Recent increased activity within the Mount, suggesting some kind of automated repair process
- **Current Conflicts or Issues:**
- The Technic League's increasingly desperate attempts to access the Dead Core
- Competition between League Captains for control of valuable sections
- Growing instability in the Mount's systems, causing unpredictable technological phenomena
- Tribal resistance to League control of what they consider a sacred site
- Rumors of an intelligence within the Mount that is gradually becoming aware
- **Rumors & Mysteries:**
- The vessel may not have crashed accidentally but was deliberately placed
- Some believe the original crew might still exist in stasis or as digital consciousnesses
- Certain chambers appear to be manufacturing new components for an unknown purpose
- The Dead Core may contain technology that could revolutionize or destroy civilization
- Strange temporal anomalies have been reported deep within the structure
#### **Notable NPCs & Factions**
- **Key Figures:**
- **The High Captain** – Leader of the Technic League who personally directs Mount exploration
- **Valeska Kolaroth** – Captain of Research, obsessed with accessing the Dead Core
- **The Gearfather** – A rogue AI or technological entity that has established its own domain within the Mount
- **Keeper Harlan** – Chief archivist of all knowledge related to the Silver Mount
- **Prophet Meyanda** – Leader of a technological cult who claims to hear the Mount's "voice"
- **Factions or Power Groups:**
- **The Technic League** – Controls access and research of the Silver Mount
- **The Iron Priests** – Tribal shamans who worship the Mount as a divine entity
- **The Salvage Teams** – Specialized League units that recover and transport artifacts
- **The Awakened** – People who have been transformed by contact with the Mount's technology
- **The Watchers** – A secret society that monitors the Mount for signs of awakening
- **Major Monsters or Threats:**
- Automated defense robots with varying levels of functionality and lethality
- Radiation and technological contamination zones that cause mutation or death
- Nanite swarms that assimilate organic matter for unknown purposes
- Temporal distortion fields that age or de-age living tissue
- Holographic projections that can manifest physical properties
#### **Additional Notes**
- **Vibe & Inspirations:**
- Ancient alien technology meets post-apocalyptic wasteland
- Forbidden zone of technological wonders and horrors
- The mystery and danger of exploring a truly alien environment
- The corruption of power and knowledge through technological shortcuts
- **Adventure Hooks:**
- Recovery of a specific artifact from a previously unexplored section
- Investigation of strange signals emanating from the Dead Core
- Rescue mission for a research team that has gone silent
- Sabotage of Technic League operations on behalf of tribal interests
- Discovery of a message or warning left by the vessel's original crew