# #### **Basic Information** - **Name:** The Silver Mount - **Type:** Alien Crash Site/Technological Wonder - **Region:** Numeria, located near the capital city of Starfall - **Scale & Population:** Massive crashed alien vessel, approximately one mile in diameter; uninhabited except for malfunctioning robots and security systems - **Primary Inhabitants:** Automated defense systems, malfunctioning alien robots, Technic League researchers (in controlled areas only) - **Climate & Terrain:** The structure itself creates a microclimate of strange atmospheric conditions, including occasional technological "storms" that manifest as arcs of energy and floating debris; the surrounding area is barren wasteland where little grows due to contamination #### **Geography & Layout** - **Key Features & Landmarks:** - **The Outer Hull** – The massive, partially buried exterior of the vessel, composed of an unknown silvery metal that has resisted centuries of weathering and salvage attempts - **The Breach** – A massive opening in the side of the vessel, likely created during the crash, which serves as the primary entrance for Technic League expeditions - **The Proving** – A heavily guarded Technic League facility built at the base of the Silver Mount, where recovered artifacts are initially studied - **The Spiral Corridors** – Twisting, non-Euclidean passages that seem to reconfigure themselves, making mapping nearly impossible - **The Dead Core** – The central chamber of the vessel, rumored to contain the ship's main AI or control systems, which the Technic League has been unable to fully access - **Notable Districts/Areas:** - **The Scrapwall** – A defensive perimeter of technological debris and automated defenses that surrounds the Mount - **The Technic Camps** – Research outposts established by the League at various points around the Mount's perimeter - **The Gearfather's Domain** – A section of the ship where a rogue AI has established control, creating and repairing mechanical servants - **The Null Zones** – Areas where technology mysteriously fails to function - **The Living Quarters** – Preserved habitation pods that offer glimpses into the vessel's original inhabitants - **Connections & Accessibility:** - Access strictly controlled by the Technic League, with multiple checkpoints and magical wards - Secret entrances known only to the most daring salvagers and smugglers - Occasional "shifts" in the structure's configuration that temporarily create new entrances - Underground tunnels dug by various groups attempting to bypass League security - Teleportation nodes within the structure that activate unpredictably #### **Culture & Society** - **Local Governance:** - The Technic League maintains absolute control over access to the Silver Mount - Different sections of the Mount are assigned to specific League Captains for research and exploitation - The High Captain personally oversees all major discoveries and expeditions into unexplored areas - Automated systems within the Mount still follow their original programming, creating zones of alien "governance" - **Economy & Trade:** - The Silver Mount is the primary source of Numeria's technological artifacts - The Technic League carefully controls what leaves the Mount, creating an artificial scarcity - Black market trade in stolen artifacts from the Mount forms a significant underground economy - Technological "leakage" from the Mount has transformed Numerian society and economy - Expeditions into the Mount are extremely valuable but equally dangerous ventures - **Religion & Beliefs:** - Many Kellid tribes worship the Silver Mount as the home of the "Metal Gods" - The Technic League studies it with scientific fervor that borders on religious devotion - Some believe the Mount is actually alive or houses a dormant entity of immense power - Cults have formed around the worship of the technology within the Mount - Prophecies speak of a day when the Mount will "awaken" and either save or destroy Numeria - **Laws & Customs:** - Death is the punishment for unauthorized access to the Silver Mount - Technic League researchers follow strict protocols when exploring the structure - Artifacts recovered must be registered and cataloged before study or removal - Certain areas are designated as completely forbidden, even to high-ranking League members - Regular "offerings" of technological components are made at the base of the Mount by local tribes - **Languages Spoken:** - The original language of the vessel's creators, preserved in incomprehensible displays and recordings - Common and Hallit (Kellid language) used by Technic League personnel - Machine code and binary signals used by the vessel's automated systems - A specialized technical jargon developed by League researchers to describe the Mount's phenomena #### **History & Lore** - **Origins & Founding:** - Crashed on Golarion thousands of years ago, creating the nation of Numeria through its impact - Originally an interstellar vessel of immense size and technological sophistication - Purpose of the vessel and identity of its creators remain unknown - The crash was catastrophic, scattering smaller pieces of the ship across Numeria - Local Kellid tribes initially avoided the crash site, believing it to be cursed - **Major Historical Events:** - The formation of the Technic League specifically to study and control the Silver Mount - The First Breach, when League founders managed to enter the vessel's interior - The Awakening, when dormant systems suddenly reactivated, killing dozens of researchers - The Discovery of Numerian Fluids, technological chemicals that can grant power or mutation - Recent increased activity within the Mount, suggesting some kind of automated repair process - **Current Conflicts or Issues:** - The Technic League's increasingly desperate attempts to access the Dead Core - Competition between League Captains for control of valuable sections - Growing instability in the Mount's systems, causing unpredictable technological phenomena - Tribal resistance to League control of what they consider a sacred site - Rumors of an intelligence within the Mount that is gradually becoming aware - **Rumors & Mysteries:** - The vessel may not have crashed accidentally but was deliberately placed - Some believe the original crew might still exist in stasis or as digital consciousnesses - Certain chambers appear to be manufacturing new components for an unknown purpose - The Dead Core may contain technology that could revolutionize or destroy civilization - Strange temporal anomalies have been reported deep within the structure #### **Notable NPCs & Factions** - **Key Figures:** - **The High Captain** – Leader of the Technic League who personally directs Mount exploration - **Valeska Kolaroth** – Captain of Research, obsessed with accessing the Dead Core - **The Gearfather** – A rogue AI or technological entity that has established its own domain within the Mount - **Keeper Harlan** – Chief archivist of all knowledge related to the Silver Mount - **Prophet Meyanda** – Leader of a technological cult who claims to hear the Mount's "voice" - **Factions or Power Groups:** - **The Technic League** – Controls access and research of the Silver Mount - **The Iron Priests** – Tribal shamans who worship the Mount as a divine entity - **The Salvage Teams** – Specialized League units that recover and transport artifacts - **The Awakened** – People who have been transformed by contact with the Mount's technology - **The Watchers** – A secret society that monitors the Mount for signs of awakening - **Major Monsters or Threats:** - Automated defense robots with varying levels of functionality and lethality - Radiation and technological contamination zones that cause mutation or death - Nanite swarms that assimilate organic matter for unknown purposes - Temporal distortion fields that age or de-age living tissue - Holographic projections that can manifest physical properties #### **Additional Notes** - **Vibe & Inspirations:** - Ancient alien technology meets post-apocalyptic wasteland - Forbidden zone of technological wonders and horrors - The mystery and danger of exploring a truly alien environment - The corruption of power and knowledge through technological shortcuts - **Adventure Hooks:** - Recovery of a specific artifact from a previously unexplored section - Investigation of strange signals emanating from the Dead Core - Rescue mission for a research team that has gone silent - Sabotage of Technic League operations on behalf of tribal interests - Discovery of a message or warning left by the vessel's original crew