### **Pitax - The City of Art and Intrigue**
#### **Basic Information**
- **Name:** Pitax
- **Type:** City-State
- **Region:** Western River Kingdoms, bordering the Stolen Lands and Rivermarch
- **Scale & Population:** A bustling city, diverse and highly populated; humans make up the majority, but elves, ratfolk, half-elves, and others dwell within.
- **Primary Inhabitants:** Humans, elves, ratfolk, rogue scholars, mercenaries, spies, and performers. Strong criminal and guild presence.
- **Climate & Terrain:** Temperate forests and rolling hills, with the Rushlight River running through it.
#### **Geography & Layout**
- **Key Features & Landmarks:**
- **Irovetti’s Palace:** Lavish yet imposing, the home of King Irovetti stands as a symbol of opulence and control.
- **The Rushlight Arena:** A grand amphitheater where tournaments, performances, and public trials take place.
- **The Hidden Catacombs:** Secret underground tunnels rumored to contain ancient artifacts, smuggling routes, and hidden prisons.
- **The Muse’s Garden:** A massive, twisted hedge maze said to be inspired by a powerful fey patron, hosting illicit gatherings and duels.
- **The Grand Menagerie:** A collection of rare creatures, some magical, some mundane, kept by Irovetti for both study and entertainment.
- **Notable Districts/Areas:**
- **The [[Artists’ Quarter]]:** Home to musicians, sculptors, and playwrights—though most are closely monitored by Irovetti’s enforcers.
- **The [[Steel District]]:** Houses the forges, weapon smiths, and engineers responsible for Pitax’s formidable arms trade.
- **The [[Dockside Market]]:** A sprawling riverside trading hub, filled with exotic goods, black-market items, and espionage opportunities.
- **The [[Whispering Court]]:** A shadowy district known for its gambling dens, secret meetings, and intelligence brokers.
- **Connections & Accessibility:**
- Situated along the **Rushlight River**, allowing trade and travel by boat.
- A major crossroads for trade routes leading into Brevoy, Numeria, and Mivon.
- Irovetti is rumored to maintain **magical portals** for personal use.
#### **Culture & Society**
- **Local Governance:** A **monarchic dictatorship**, ruled by **King Castruccio Irovetti**, a cunning and ruthless leader known for both his military strategy and patronage of the arts.
- **Economy & Trade:** A hub of **espionage, mercenary contracts, art, and weaponry**. Pitax controls several valuable mines and forges.
- **Religion & Beliefs:** While various gods are worshiped, Irovetti heavily promotes **Calistria (trickery, lust, revenge)** and **Hanspur (rivers and travel)**.
- **Laws & Customs:** A mix of artistic freedom and **authoritarian control**. Speech against Irovetti is illegal, but grand theatrical criticism (thinly veiled) is tolerated.
- **Languages Spoken:** Common, Elven, Riverlands Pidgin, Thieves’ Cant.
#### **History & Lore**
- **Origins & Founding:** Originally a **trading post and artist commune**, Pitax rose to power when Irovetti seized control through **political maneuvering and conquest**.
- **Major Historical Events:**
- **The Iron Rebellion:** A brief but deadly civil war where the merchant class attempted to overthrow Irovetti—crushed mercilessly.
- **The Rushlight Controversy:** An infamous festival where Irovetti **rigged the competition**, leading to tensions with Mivon and Brevoy.
- **Expansion into the Stolen Lands:** Recent years have seen **Irovetti’s spies and agents infiltrating Rivermarch**, hoping to weaken its leadership.
- **Current Conflicts or Issues:**
- **Rivermarch’s Defiance:** Brinn Whitewood’s recent letter rejecting Irovetti’s “cautionary advice” has painted Rivermarch as a potential **threat**.
- **Spymaster Operations:** Grigori, a known agitator, has been stirring discontent in Rivermarch, likely under Irovetti’s orders.
- **King Irovetti’s True Agenda:** His **long-term plan remains unclear**, but he appears to be **waiting for Rivermarch to crumble from within**.
- **Rumors & Mysteries:**
- **The Hidden Vault:** A secret **treasure hoard** said to contain relics of the First World.
- **The Fey Bargain:** Irovetti allegedly gained power **through a deal with a powerful fey**, which may explain his erratic behavior.
#### **Notable NPCs & Factions**
- **Key Figures:**
- **King Irovetti:** A dictator with a passion for art and **an iron grip on his city**.
- **[[Grigori (Deceased)]] the Orator:** A **charismatic propagandist**, known for infiltrating foreign cities to incite **dissent and rebellion**.
- **General [[Vascari Lomond]]:** Irovetti’s **military strategist**, rumored to be working on secret weapons.
- **Factions or Power Groups:**
- **The [[Black Harlequins]]:** Irovetti’s elite enforcers, **assassins masquerading as performers**.
- **The [[Artists’ Syndicate]]:** An underground network of **rebellious artists** who secretly oppose Irovetti.
- **The [[Pitaxian Engineers’ Guild]]:** Craftsmen working on advanced war machines—possibly **clockwork automata**.
- **Major Monsters or Threats:**
- **Fey Guardians:** Strange, **half-mad fey creatures** rumored to serve Irovetti’s will.
- **Artificial Constructs:** Automata and golems used as enforcers.
#### **Additional Notes**
- **Vibe & Inspirations:**
- **A Renaissance city ruled by a totalitarian artist-king**.
- A mix of **Venetian intrigue, Shakespearean court politics, and Orwellian control**.
- Think **Machiavelli meets Phantom of the Opera**, with a hint of **steampunk war machines**.
- **Adventure Hooks:**
- **Unmasking a Conspiracy:** Irovetti’s spies are embedded in Rivermarch—**who can be trusted?**
- **The Art of Rebellion:** Players must **infiltrate Pitax’s high society**, gaining favor through wit, deception, or force.
- **A Duel of Minds:** A public **verbal sparring match** with Irovetti’s propagandists.
- **The Mechanical Horde:** Discover what **new war machine** Pitax is building **before it’s unleashed**.