### **The Ruby Fortress**
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## **Basic Information**
- **Name:** The Ruby Fortress
- **Type:** Fortress / Military Stronghold
- **Region:** Located on the western border of Brevoy, near the Icerime Peaks, serving as a strategic bastion between Rostland and Issia.
- **Scale & Population:** Moderately populated, housing a **permanent garrison** of elite Aldori-trained warriors, smiths, and support staff. Refugees and political exiles sympathetic to the Aldori cause occasionally take shelter within its walls.
- **Primary Inhabitants:**
- **Aldori Swordlords & Duelists** – Elite warriors sworn to the Aldori cause.
- **Mercenaries & Scouts** – Loyal to [[Jamandi Aldori]] and trained for skirmishes against House Surtova and Pitaxian incursions.
- **Political Dissidents & Exiles** – Nobles, merchants, and rebels who refuse to bow to House Surtova.
- **Craftsmen & Traders** – Smiths, armorers, and suppliers who help maintain the fortress economy.
- **Climate & Terrain:**
- A **rugged, mountainous** region with cold winds sweeping down from the Icerime Peaks.
- **Winters are harsh**, but the fortress is built for endurance, with heated halls and well-stocked granaries.
- Surrounding forests provide hunting grounds, while hidden mountain passes offer secret escape routes.
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## **Geography & Layout**
- **Key Features & Landmarks:**
- **The Crimson Keep** – The central stronghold, named for the deep red stonework and battle banners that adorn its walls.
- **The Blade Ring** – An open-air dueling ground where Aldori warriors test their skill in single combat and military drills.
- **The Anvil Quarter** – A series of forges and workshops producing some of the finest weapons in Brevoy, especially Aldori dueling swords.
- **The Iron Gate** – The heavily fortified main entrance, reinforced with enchanted steel and warded against scrying magic.
- **The Ruby Veins** – Secret tunnels running beneath the fortress, rumored to lead to lost dwarven mines or escape routes into the mountains.
- **Notable Districts/Areas:**
- **The Warlord’s Hall** – Headquarters of the Aldori command, where tactical meetings and war councils take place.
- **The Exile's Refuge** – A hidden sector within the fortress, providing asylum to those fleeing House Surtova or other political enemies.
- **The Shadow Vaults** – A lower chamber rumored to house artifacts, confiscated Pitaxian intelligence, and Aldori secrets too dangerous for public knowledge.
- **Connections & Accessibility:**
- **Mountain Passes** – Treacherous but known routes allow for hidden movement of troops and supplies.
- **Secret Paths to Restov** – Covert trails used to maintain communication with [[Jamandi Aldori]] and her agents in Restov.
- **Riverside Trade Route** – A hidden dock along a narrow river, allowing smugglers and trusted traders to supply the fortress without drawing suspicion.
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## **Culture & Society**
- **Local Governance:**
- Ruled by an **Aldori Warlord**, appointed directly by [[Jamandi Aldori]]. The current Warlord, **Commander Tarwyn Kell**, is known for his **unwavering discipline and brutal efficiency** in rooting out Surtova spies.
- The fortress operates under **strict martial law**, with every citizen expected to contribute in training, defense, or trade.
- **Economy & Trade:**
- **Weapon & Armor Crafting** – The Ruby Fortress produces masterwork Aldori dueling swords, light armor, and enchanted weapons for the resistance.
- **Mercenary Contracts** – The fortress secretly funds and trains elite mercenary groups to weaken Surtova’s grip on Brevoy.
- **Espionage Network** – Information brokers pass through the fortress, trading intelligence on House Surtova, King [[Castruccio Irovetti]], and even River Kingdom politics.
- **Religion & Beliefs:**
- **Iomedae (Goddess of Honor & Justice)** – Revered by many Aldori warriors as a symbol of righteous combat.
- **Gorum (God of War)** – Respected among the more battle-hardened fighters who embrace the warrior's path.
- **Desna (Goddess of Freedom)** – Favored by political exiles and refugees seeking liberation from tyranny.
- **Laws & Customs:**
- **The Aldori Code** – Strength, discipline, and personal honor are paramount. To challenge an Aldori warrior means accepting the consequences of the duel.
- **Dueling Traditions** – Disputes among the fortress residents are settled through duels, with the **first blood rule** or, in extreme cases, to the death.
- **Absolute Secrecy** – Visitors must swear an **oath of silence** before leaving, as revealing secrets of the fortress is punishable by exile or death.
- **No Surtova Presence** – Anyone suspected of being a Surtova informant is immediately interrogated. Those found guilty are either executed or turned into false informants for counter-espionage.
- **Languages Spoken:**
- Common, Taldane, Hallit (used in coded war messages), Draconic (used in secret cipher texts).
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## **History & Lore**
- **Origins & Founding:**
- Built over **200 years ago**, the Ruby Fortress was originally a Brevic stronghold but was abandoned during the conquest of Choral the Conqueror.
- **Restored by Aldori exiles**, it became a hidden sanctuary for those resisting Surtova rule.
- **Legends say** the deep red stone in its walls was **stained with the blood of slain invaders** during its reclamation.
- **Major Historical Events:**
- **The Battle of the Crimson Pass** – A legendary skirmish where an outnumbered Aldori force held off a Surtova siege for two weeks.
- **The Betrayal of Velyan Tar** – A former Aldori champion turned traitor and sold fortress secrets to Surtova. He was later hunted down and slain, but his betrayal left a lasting wound on the fortress’s trust in outsiders.
- **The Burning of the Outposts** – A recent event where King [[Castruccio Irovetti]]’s forces attacked Aldori supply lines, forcing the fortress to tighten security.
- **Current Conflicts or Issues:**
- **Surtova Saboteurs** – Rumors suggest spies are infiltrating supply routes and planting dissent within the ranks.
- **Pressure from Pitax** – King [[Castruccio Irovetti]] may be planning an incursion to disrupt Aldori strongholds.
- **Dwindling Resources** – With the rise of tensions, the fortress needs **more supplies, allies, and funds** to continue operating.
- **Rumors & Mysteries:**
- **A Hidden Aldori Heir** – Some believe the **rightful ruler of Brevoy** was hidden in the fortress generations ago, waiting for the right moment to reclaim the throne.
- **The Sealed Vaults** – A series of underground chambers said to contain relics from **pre-Conquest Brevoy** remain locked behind arcane wards.
- **Aldori’s Last Stand** – Some warriors whisper that should Brevoy fall completely, the Ruby Fortress is the final stand for the Aldori way of life.
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## **Notable NPCs & Factions**
- **Key Figures:**
- **Commander Tarwyn Kell (Warlord of the Fortress)** – A grim, disciplined leader with a reputation for **relentless training and tactical genius**.
- **Captain Liera Vanath (Head of Intelligence)** – A ruthless and paranoid spymaster, always watching for Surtova infiltrators.
- **Master-At-Arms Haldren Vale** – Oversees combat training, known for his **unforgiving dueling regimen**.
- **Factions or Power Groups:**
- **The Crimson Blades** – A mercenary group secretly trained here to launch raids on Surtova-aligned nobles.
- **The Silent Pact** – A covert network of **informants and spies** gathering intelligence on both House Surtova and King [[Castruccio Irovetti]].
- **Major Monsters or Threats:**
- **Frost Wraiths** – Spirits of long-dead warriors said to guard the oldest parts of the fortress.
- **Pitaxian Infiltrators** – King [[Castruccio Irovetti]]’s agents seeking to **sabotage Aldori power**.
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## **Adventure Hooks**
- Rivermarch is asked to **smuggle vital supplies** to the fortress.
- A **Surtova traitor** has fled into the fortress—what secrets do they hold?
- King [[Castruccio Irovetti]] is moving against the Aldori, and Rivermarch must **choose a side**.