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# **Rivermarch - The Frontier Kingdom of the Stolen Lands**
## **Basic Information**
- **Name:** Rivermarch
- **Type:** Emerging Kingdom (Barebones Settlement)
- **Region:** Stolen Lands, bordering Pitax and Restov
- **Scale & Population:** Sparse but rapidly growing; consists mostly of **tents, tenements, and a newly built mill**.
- **Primary Inhabitants:**
- **Humans** (Brevic settlers, mercenaries, exiles)
- **Ysoki (Ratfolk)** (large migrant influx, rapidly expanding their underground presence)
- **Kobolds** (Tartuk’s faction, working for a stronger role in the kingdom)
- **Various adventurers, outcasts, and mages**
- **Climate & Terrain:** Mixed **forests, rolling hills, and riverlands**, mostly **untamed wilderness** with **basic infrastructure**.
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## **Geography & Layout**
- **Key Features & Landmarks:**
- **Stromhaven (Capital):** The official capital of Rivermarch, but currently **little more than a collection of tents, tenements, and a few permanent buildings**.
- **The Ysoki Warrens:** The **most developed part of Rivermarch**, an underground network of **ratfolk and kobold tunnels**, quickly expanding and merging with older kobold burrows.
- **The New Mill:** The **first major construction project**, ensuring sustainable food production and industry.
- **Whitewood Barracks (Temporary):** A **makeshift military camp**, set up by **Brinn Whitewood** to house and train Rivermarch’s militia.
- **The Stag Lord’s Fort:** Recently **claimed ruins**, now under Rivermarch’s control. Could serve as **a future stronghold or outpost** once restored.
- **The Crypt of Four:** Located **outside of Rivermarch**, this **mysterious ruin** is linked to **unusual arcane anomalies** and has drawn **Gideon and Borion’s** attention.
- **Notable Districts/Areas:**
- **Founders' Square:** The emerging **center of governance**, though currently **little more than a gathering area** with a few permanent structures.
- **The Underburrow:** A subterranean city-in-the-making, where **Ysoki and Kobolds work to establish self-governance**.
- **The Settlers’ Camps:** A **spread-out network of tents and wooden houses**, serving as homes and trading hubs.
- **Connections & Accessibility:**
- **Trade:** Rivermarch is beginning **trade negotiations with Restov**, though logistics remain difficult.
- **Military Presence:** The **Stag Lord’s Fort provides a potential defense point**, though it is currently in poor condition.
- **Arcane Influence:** Research on **ley lines and magical transportation** is underway, but far from operational.
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## **Culture & Society**
- **Local Governance:**
- Ruled by **Lord Regent Brinn Whitewood**, supported by an **adventurer-led council**:
- **[[Tybalt Rattigan]]** (Emissary & Diplomat)
- **[[Borion Nightshade]]** (Arcane Advisor & Magus)
- **[[Gideon]]** (Summoner & Mystic Scholar)
- **[[Maximus]]** (Warden & Military Leader)
- **[[Tartuk]]** (Kobold Leader & Political Manipulator)
- **[[Linzi Fairwind]]** (Treasurer, struggling to manage taxes)
- **Economy & Trade:**
- Early **agriculture and milling efforts** have begun, but **resource shortages** persist.
- **Kobolds and Ratfolk** play a major role in **construction and industry**, despite lingering racial tensions.
- **Restov Trade Negotiations:** Tybalt has been working to secure a **favorable trade deal**, but Restov’s envoys have set **difficult terms**.
- **Religion & Beliefs:**
- A **mix of faiths** among the settlers, with no dominant religious institution yet.
- **Tartuk’s kobolds** hold reverence for **draconic and chaotic deities**.
- **Arcane discovery** has gained traction, particularly due to the **mystery of the Crypt of Four**.
- **Laws & Customs:**
- **Founders’ Rights:** Those who aid in building Rivermarch receive **land and positions of influence**.
- **Kobold Citizenship:** **Tartuk negotiated a formal place for kobolds**, but tensions remain.
- **The Ysoki Accord:** The **ratfolk’s growing influence** has led to informal governance in their tunnels.
- **Languages Spoken:**
- **Common, Elven, Draconic, Ysoki Dialects, Kobold Pidgin.**
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## **History & Lore**
- **Origins & Founding:**
- Established by **Brinn, Tybalt, Gideon, Borion, Silas, and Linzi** under **Lady Jamandi Aldori’s charter**.
- Survived **early threats from bandits, the Stag Lord’s remnants, and kobold politics**.
- **Major Historical Events:**
- **The Kobold Pact:** Tartuk was given a **council position** instead of war.
- **The Ysoki Migration:** A **mass influx of ratfolk** overwhelmed the settlement.
- **Irovetti’s Intrigue:** Pitax’s **King Irovetti views Rivermarch as fragile**, planning to **let it destroy itself from within**.
- **Current Conflicts or Issues:**
- **Political Infighting:** Tartuk, Tybalt, and Gideon **have competing visions for Rivermarch**.
- **Economic Unrest:** Linzi’s **failed taxation attempt** has **weakened the economy**.
- **Pitaxian Spies:** **Grigori, an agent of Pitax, has already begun inciting rebellion**.
- **Arcane Anomalies:** The **Crypt of Four** holds **a yet-unknown magical force**.
- **Rumors & Mysteries:**
- **The Crypt of Four:** A mysterious **First World ruin**—a **potential source of immense power**.
- **Tartuk’s True Intentions:** Some **suspect the kobold leader of secretive ambitions**.
- **Whispers of the River:** Some claim **an ancient presence** stirs beneath Rivermarch’s waters.
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## **Notable NPCs & Factions**
- **Key Figures:**
- **Brinn Whitewood:** The martial **Lord Regent**, focused on **pragmatism and security**.
- **Tybalt Rattigan:** The **cunning investigator and diplomat**, working to **secure alliances**.
- **Gideon:** A **summoner obsessed with uncovering Rivermarch’s arcane potential**.
- **Tartuk:** A **politically savvy kobold leader**, whose **true loyalty remains in question**.
- **Maximus:** An **automaton war leader**, shaping Rivermarch’s **military foundation**.
- **Linzi:** A **bard-turned-treasurer**, struggling **with governance and public perception**.
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## **Adventure Hooks**
- **Who Will Lead?** – **Can Rivermarch’s divided council survive internal power struggles?**
- **Pitax’s Shadow War** – **Irovetti’s agents are already at work—who can be trusted?**
- **The Crypt’s Secret** – **The First World power beneath Rivermarch may reshape the kingdom’s future.**