### **Varnhold – The Sentinel of the Eastern Stolen Lands**
#### **Basic Information**
- **Name:** Varnhold
- **Type:** Feudal Settlement / Military Outpost
- **Region:** **Eastern Stolen Lands, bordering Rivermarch and Brevoy**
- **Scale & Population:** **Small but strategically valuable (~900-1,200 people), primarily a military and trade outpost**.
- **Primary Inhabitants:**
- **Humans (Majority, Brevic Settlers & Mercenaries)** – Many loyal to **[[Maegar Varn]]**.
- **Dwarves & Half-Orcs** – **Stonecutters, smiths, and hired warriors** helping to fortify the settlement.
- **Kobolds & Other Minorities** – Recently integrated into the workforce, mostly due to **Tartuk’s diplomacy**.
- **Climate & Terrain:**
- **Cold, rugged hills and mountainous terrain**, making defense **easier but agriculture difficult**.
- **Fast-flowing rivers and hidden valleys**, used by **scouts and traveling merchants**.
#### **Geography & Layout**
- **Key Features & Landmarks:**
- **[[Varnhold Keep]]:** A **sturdy fortress** built into the hills, serving as **the military and administrative heart of the settlement**.
- **[[The Quarries of Varnhold]]:** Rich **stone deposits** fuel trade, offering high-quality building materials to neighboring settlements.
- **[[The Tors of Levenies]]:** A **mountain range filled with hidden dangers**, including **bandits, territorial centaurs, and ancient ruins**.
- **[[The Old Trade Road]]:** A **recently reestablished route**, allowing for **faster movement of goods and military aid**.
- **[[The Kobold Encampment]]:** A **small but growing sector**, occupied by kobolds who have **offered their labor in exchange for protection**.
- **Notable Settlements & Outposts:**
- **[[Varnhold]]:** The main **fortified town**, heavily militarized due to **constant threats from bandits and hostile creatures**.
- **[[Sentinel’s Watch]]:** A **high-ground outpost**, manned by scouts monitoring **the Tors of Levenies**.
- **[[Riversmeet]]:** A **merchant village** near the river, benefiting from **trade with Rivermarch and Brevoy**.
- **Connections & Accessibility:**
- **Strong Military Roads:** Well-maintained **paths connect [[Varnhold]] to Rivermarch and Restov**, ensuring **rapid mobilization in case of war**.
- **Trade Routes Expanding:** **New agreements with Rivermarch** are strengthening **economic ties**.
- **Mountain Passes Are Dangerous:** **Centaurs, bandits, and rogue mercenaries** make certain routes **treacherous**.
#### **Culture & Society**
- **Local Governance:**
- **Ruled by [[Maegar Varn]]**, a practical and **militaristic noble, loyal to Brevoy but eager for alliances**.
- **A Council of Advisors**, including **military officers, merchants, and settlers**, handles **day-to-day governance**.
- **A Growing Kobold Presence**, thanks to **Tartuk’s diplomatic efforts**, has **reduced racial tensions**.
- **Economy & Trade:**
- **Stone & Quarrying:** The **main export**, used for **fortifications and trade with Brevoy and Rivermarch**.
- **Furs & Hides:** Hunters supply **high-quality pelts**, often sought after in **Restov’s markets**.
- **Military Contracts:** [[Varnhold]] **hires out trained mercenaries and scouts** to protect **trade routes**.
- **Agricultural Imports:** Due to poor farmland, [[Varnhold]] relies on **Rivermarch and Brevoy for food supplies**.
- **Religion & Beliefs:**
- **Erastil (Community & Hunting)** is widely revered, guiding **Varnhold’s rural and survivalist traditions**.
- **Gorum (War & Strength)** has a strong following among **soldiers and mercenaries**.
- **Abadar (Trade & Civilization)** is growing in influence, thanks to **Varnhold’s increasing role in regional commerce**.
- **Laws & Customs:**
- **A Militarized Society:** Every **citizen is expected to train with weapons**, given the settlement’s history of conflict.
- **Hospitality Among Allies:** **Aiding travelers and trade envoys is a point of honor**, strengthening diplomatic ties.
- **Raiding is Met with Swift Justice:** **Banditry and border skirmishes** are common, but **punished harshly**.
- **Languages Spoken:**
- **Common, Taldane (Brevic Dialect), Dwarven (used in trade), Draconic (spoken among kobolds).**
#### **History & Lore**
- **Origins & Founding:**
- Established by [[Maegar Varn]] as **a Brevic colony**, meant to **expand influence into the Stolen Lands**.
- Built as **a defensive stronghold**, meant to protect **trade and military movements** in the region.
- Originally struggled due to **hostile centaurs and lack of strong allies**, but has since **stabilized**.
- **Major Historical Events:**
- **The Centaur Wars:** Early settlers **clashed violently with centaur tribes**, leading to **an uneasy truce**.
- **Brevoy’s Fading Support:** Over time, **Varnhold’s funding from Brevoy has diminished**, making local alliances more important.
- **Tartuk’s Visit & Diplomatic Shift:** Tartuk’s **unexpected arrival with Vreek’s body** marked the first **official step toward peace with Rivermarch**.
- **Current Conflicts or Issues:**
- **Centaurs in the Mountains:** Some **tribes reject peace**, continuing **raids against settlements**.
- **Bandit & Spy Activity:** **Both Brevoy and Pitax have agents** watching [[Varnhold]] closely.
- **Strained Resources:** Food shortages **force Varnhold to rely on its new trade agreements**.
- **Rumors & Mysteries:**
- **A Lost First World Ruin:** Some believe an **ancient fey site** is hidden **within the Tors of Levenies**.
- **Pitaxian Intrigue:** [[Castruccio Irovetti]] may be **trying to turn certain Varnhold leaders against Rivermarch**.
- **A Hidden Centaur Relic:** Legends tell of **a powerful artifact** that once **kept peace between humans and centaurs**.
#### **Notable NPCs & Factions**
- **Key Figures:**
- **[[Maegar Varn]]:** The **pragmatic and military-focused ruler**, eager to secure **stronger alliances**.
- **[[Captain Rhodric Stannas]]:** Commander of **Varnhold’s defenses**, deeply suspicious of foreign influences.
- **[[Edran Foss]]:** A merchant **leading trade negotiations**, personally invested in **strengthening ties with Rivermarch**.
- **[[Teshkar the Windstrider]]:** A centaur chieftain, willing to **parley but quick to retaliate** against aggression.
- **Factions or Power Groups:**
- **[[The Varnhold Militia]]** – A **small but disciplined force**, constantly battling **raiders and beasts**.
- **[[The Mountain Watchers]]** – Scouts **who monitor the Tors of Levenies**, guarding against **centaur and bandit threats**.
- **[[The Varnhold Merchants’ Guild]]** – Recently established, focused on **expanding trade beyond Brevoy**.
- **[[The Centaur Tribes]]** – Various **clans that either raid Varnhold or seek peaceful coexistence**.