### **Basic Information**
- **Name:** The Ghost Wolves
- **Alias/Nicknames:** The Gray Pack, Shadow Stalkers, The Howling Horde
- **Type:** Tribal Raider Band/Nomadic Warrior Society
- **Symbol/Emblem:** A stylized wolf skull with glowing blue eyes, often painted in ash and glow-stone dust
- **Headquarters/Base of Operations:** [[The Ghost Wolves' Territory]] in the eastern reaches of [[Numeria]], with primary encampments shifting seasonally
- **Scale & Reach:** Regional influence across eastern Numeria and occasionally raiding into neighboring lands
### **Purpose & Goals**
- **Primary Objective:** Survival and prosperity through raiding, protection of their tribal holdings, and the acquisition of technological relics
- **Core Ideology:** A blend of traditional tribal spiritualism and reverence for technological power; they believe the "metal gods" (technological artifacts) grant strength to the worthy
- **Methods & Operations:** Highly mobile raiding parties, guerrilla tactics, seasonal migration patterns, and strategic alliances with smaller tribes
- **Notable Activities:**
- Lightning-fast raids on settlements and caravans
- Collection and repurposing of technological artifacts
- Trading salvaged technology with black market dealers
- Tribal rituals incorporating both shamanic practices and technological elements
### **Structure & Leadership**
- **Leader(s):** Chief [[Redtooth Ironfang]], a battle-scarred warrior who wears a jaw prosthetic made from salvaged Numerian steel
- **Hierarchy & Ranks:**
- Alpha (Tribal Chief) - Overall leader
- Pack Leaders - Commanders of smaller bands
- Howlers - Elite warriors and raid leaders
- Runners - Scouts and messengers
- Pups - New recruits and young members
- **Recruitment & Membership:** Primarily through birth into the tribe, but occasionally accepting proven warriors from other tribes or even worthy outsiders who pass brutal initiation trials
- **Key Figures:**
- [[Redtooth Ironfang]]: Current tribal chief, known for his ferocity and tactical brilliance
- [[Valeska Kolaroth]]: Tribal shaman who interprets "messages" from technological artifacts
- [[Ozmyn Zaidow]]: Master raider and chief's most trusted lieutenant, rumored to have cybernetic enhancements
### **Influence & Power**
- **Allies & Affiliations:**
- Several minor Numerian tribes who pay tribute for protection
- Select black market dealers along [[The Smuggler's Circuit]]
- Occasional mercenary work for whoever pays in technology or valuable resources
- **Enemies & Rivalries:**
- [[The Technic League]]: Constant conflict over technological artifacts
- [[Organizations/Economic & Trade Organizations/The Steel Hunters]]: Competing raider band with overlapping territory
- Settlements and merchants of eastern Numeria
- King [[Kevoth-Kul]]'s enforcers
- **Reputation & Public Perception:** Feared throughout eastern Numeria; seen as savage raiders by civilized settlements but respected by other tribal groups for their strength and survival
- **Military/Magical Strength:**
- 200-300 tribal warriors, with about 50 elite "Howlers"
- Limited conventional magic use, but extensive incorporation of technological weapons and devices
- Several repurposed technological war machines
- Hit-and-run tactics that maximize mobility over direct confrontation
### **History & Lore**
- **Founding & Origins:** Formed approximately three generations ago when several smaller tribes united under a charismatic leader named Varg Ghostfang during a particularly harsh winter
- **Major Historical Events:**
- The Great Unification under Varg Ghostfang
- The Battle of Screaming Valley, where they defeated [[Organizations/Economic & Trade Organizations/The Steel Hunters]] in a major territorial dispute
- The discovery of a crashed skyship, which provided them with significant technological advancement
- The recent conflict with [[The Technic League]] that resulted in the death of the previous chief
- **Scandals & Secrets:**
- The current chief may be partially controlled by an implanted technological device
- Some higher-ranking members have undergone secret body modifications using Numerian technology
- The tribe keeps a hidden vault of their most powerful technological finds
- **Current Struggles:**
- Increasing pressure from [[The Technic League]]
- Internal friction between traditionalists and those embracing more technology
- Resource scarcity in their traditional territories
- Rumors of a deadly technological plague affecting some tribe members
### **Culture & Traditions**
- **Core Values & Ethics:**
- Strength and survival above all
- Loyalty to the pack
- Technological prowess as a sign of favor from the spirits
- Taking only what can be carried, leaving no one behind
- **Rituals & Initiations:**
- The Blood Run: Initiates must complete a dangerous raid or hunt
- The Howling Circle: Combat trials to establish rank
- The Glow Drink: Consuming a mixture containing diluted radioactive material to "see the spirit world"
- **Notable Sayings/Mottos:**
- "Blood feeds the pack"
- "Silent as shadow, fierce as steel"
- "We take what the metal gods offer"
- **Symbols of Authority:**
- Technological implants or modifications for leaders
- Wolf pelts with glowing runes
- Weapons or armor crafted from rare technological components
### **Additional Notes**
- **Vibe & Inspirations:**
- Post-apocalyptic tribal raiders with a spiritual connection to technology
- Blend of traditional shamanic practices with sci-fi elements
- Warrior culture similar to Mongol or Viking raiders but with Numerian technological influences
- **Adventure Hooks:**
- The tribe captures an important technological artifact that others seek
- They could be hired as guides through dangerous Numerian territory
- A faction within the tribe seeks outside help against [[The Technic League]]
- A Ghost Wolf exile offers information about the tribe's secret vault
- The technological plague affecting them threatens to spread beyond their territory