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### **Basic Information**
- **Name:** Restov's Merchant Guilds
- **Alias/Nicknames:** The Guildhalls, The Restov Exchange, The Golden Circle
- **Type:** Economic Consortium/Trade Organization
- **Symbol/Emblem:** Varies by guild, but commonly feature scales, coins, or trade goods on a blue and gold background
- **Headquarters/Base of Operations:** The Guild Quarter in [[Restov]], with the central Guildhall dominating the district
- **Scale & Reach:** Regional influence throughout southern Brevoy, Rostland, and extending into the River Kingdoms and Stolen Lands
### **Purpose & Goals**
- **Primary Objective:** Economic prosperity through controlled trade, protection of merchant interests, and expansion of commerce into new territories
- **Core Ideology:** Free trade backed by strong regulations; profit through stability and order rather than risky ventures
- **Methods & Operations:** Regulation of commerce, setting of prices, certification of quality goods, arbitration of disputes, and financing of trade expeditions
- **Notable Activities:**
- Organizing seasonal trade caravans south into the River Kingdoms
- Maintaining standardized weights, measures, and currency exchange
- Training and certification of merchants, artisans, and skilled laborers
- Providing loans and insurance for trade ventures
- Collecting and distributing market intelligence
### **Structure & Leadership**
- **Leader(s):** The Guild Council, comprising the heads of the seven major guilds, currently led by Guildmaster [[Sarrona Lebeda]]
- **Hierarchy & Ranks:**
- Guildmasters - Heads of individual guilds
- Guild Council - Governing body of representatives from major guilds
- Master Merchants - Established traders with voting rights
- Journeyman Traders - Licensed merchants of good standing
- Guild Apprentices - Merchants in training or small-scale traders
- **Recruitment & Membership:**
- Membership requires sponsorship, payment of dues, and adherence to guild regulations
- Advancement through demonstrated business acumen, wealth accumulation, and service to guild interests
- **Key Figures:**
- [[Sarrona Lebeda]]: Current head of the Guild Council, with ties to House Lebeda
- [[Varrin Dulcova]]: Treasurer of the Merchants' Consortium and influential voice in trade politics
- [[Idris Kaleth]]: Master of the Jewelers' Guild and expert on valuation of precious items
- [[Raston Selline]]: Though not directly a guild member, works closely with them on city governance
### **Influence & Power**
- **Allies & Affiliations:**
- [[House Lebeda]]: Strong economic ties through [[Sarrona Lebeda]]
- [[Aldori Swordlords]]: Mutual interest in Rostland's independence
- [[Merchants' Consortium]]: Broader organization connecting Restov's merchants to other cities
- [[Rivermarch's Leadership]]: Developing relationship to establish new trade routes
- **Enemies & Rivalries:**
- [[Issian Merchant Guilds]]: Competition for trade dominance in Brevoy
- [[Lords of the Black Sails]]: River pirates who prey on merchant vessels
- [[Unscrupulous River Lords]]: Those who charge excessive tolls or tariffs
- [[Mosswater Syndicate]]: Criminal organization that runs smuggling operations
- **Reputation & Public Perception:**
- Respected by the merchant class and skilled workers
- Seen as overly rigid and controlling by some independent traders
- Viewed as a stabilizing force by common citizens of Restov
- Considered somewhat corrupt but necessary by nobility
- **Military/Magical Strength:**
- Guild Guard of approximately 120 well-equipped guardsmen
- Contracts with mercenary companies to protect caravans
- Limited magical resources, mainly focused on securing valuables or detecting fraud
- Significant wealth to hire protection when needed
### **History & Lore**
- **Founding & Origins:** Formalized about 150 years ago from previously loosely organized trader associations, during Rostland's economic expansion
- **Major Historical Events:**
- The Guild Charter signing during the reign of [[Nikos Surtova]]
- The Trade Wars with northern merchant houses during Issian expansion
- The Great Fire of 4702 AR that destroyed the old Guildhall, leading to the construction of the current grand structure
- Recent economic treaties with new settlements in the Stolen Lands
- **Scandals & Secrets:**
- Several guildmasters are rumored to have ties to smuggling operations
- The Guild Council has a secret agreement with certain [[Aldori Swordlords]] for political support
- Some guilds have been suppressing technological innovations that might disrupt established trade patterns
- Records of secret trade with Numerian technology brokers
- **Current Struggles:**
- Increasing competition from [[Issian Merchant Guilds]]
- Disruption of traditional trade routes due to banditry in the Stolen Lands
- Internal power struggles between traditional guilds and newer merchant interests
- Balancing opportunities in the Stolen Lands with the risks of expansion
### **Culture & Traditions**
- **Core Values & Ethics:**
- "Fair measure and fair price" - at least officially
- Loyalty to guild over personal gain
- Stability and predictability in trade
- Controlled expansion rather than reckless ventures
- **Rituals & Initiations:**
- The Weighing of the Scales - formal induction ceremony for new members
- Annual Guild Feast during the spring thaw, marking the start of the trading season
- Quarterly audits and affirmation of guild oaths
- Merchant's Challenge - competitions of trade acumen for advancing in rank
- **Notable Sayings/Mottos:**
- "Profit flows like water, but gold endures"
- "The wise merchant counts twice"
- "Trade brings peace; peace brings trade"
- **Symbols of Authority:**
- Guild rings with specific gemstones indicating rank and affiliation
- Certified scales and measuring tools issued by the guilds
- Documents bearing the guild's wax seal
- Distinctive colored sashes worn during formal guild functions
### **Additional Notes**
- **Vibe & Inspirations:**
- Renaissance-era merchant guilds with strong political influence
- Blend of legitimate business and behind-the-scenes manipulation
- Focus on stability and regulation over free market principles
- Tension between old wealth and new entrepreneurial spirit
- **Adventure Hooks:**
- Escort mission protecting a valuable caravan
- Investigation of counterfeit goods flooding the market
- Mediating a dispute between rival guild factions
- Uncovering corruption within the guild structure
- Securing a new trade route through dangerous territory