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### **Basic Information**
- **Name:** The Steel Hunters
- **Alias/Nicknames:** The Hunters, The Scrap Pack, The Metal Seekers
- **Type:** Technological Scavenger Guild/Mercenary Company
- **Symbol/Emblem:** A stylized hunting spear piercing a gear, surrounded by a circle of circuit-like patterns
- **Headquarters/Base of Operations:** The Foundry, a fortified compound built into the ruins of a crashed skyship in northeastern Numeria
- **Scale & Reach:** Regional operation throughout northern and eastern Numeria, with contacts in neighboring nations for artifact trading
### **Purpose & Goals**
- **Primary Objective:** To locate, recover, and profit from Numerian technological artifacts while maintaining independence from the Technic League
- **Core Ideology:** Technology is power and wealth; those who control it control their destiny; knowledge should be earned, not freely given
- **Methods & Operations:** Organized expeditions, artifact recovery, reverse engineering, mercenary protection, and black market trading
- **Notable Activities:**
- Conducting methodical searches for undiscovered crash sites
- Recovering and cataloging technological artifacts
- Selling or trading recovered technology to the highest bidders
- Providing armed escort for travelers through dangerous technological zones
- Maintaining a database of technological knowledge independent from the Technic League
### **Structure & Leadership**
- **Leader(s):** Vex Ironhand, a former Technic League researcher who broke away to form his own organization
- **Hierarchy & Ranks:**
- **The Forge Master** – Vex Ironhand, leader and chief technological expert
- **The Hunt Masters** – Five lieutenants who each oversee a specialized division
- **Pathfinders** – Elite scouts who locate new technological sites
- **Harvesters** – Specialists in safely extracting and transporting artifacts
- **Guardians** – Combat specialists who protect operations and assets
- **Artificers** – Technologists who study and repurpose recovered items
- **Traders** – Negotiators who handle the sale and exchange of artifacts
- **Recruitment & Membership:**
- Selective recruitment based on useful skills and proven reliability
- Prospective members must complete a dangerous retrieval mission as initiation
- All members sign a binding contract with strict confidentiality clauses
- Advancement through demonstrated success and contribution to the organization
- Approximately 200 full members with various specializations
- **Key Figures:**
- **Vex Ironhand** – Founder and leader, a brilliant technologist with a cybernetic right arm
- **Lyra Swiftblade** – Head of security and combat operations, former mercenary captain
- **Thorne Gearwright** – Chief artificer responsible for reverse engineering discoveries
- **Kell Pathfinder** – Master scout with extensive knowledge of Numeria's geography
- **Mira Blackmarket** – Lead negotiator and trade representative
### **Influence & Power**
- **Allies & Affiliations:**
- **Independent merchants** who deal in technological goods
- **Certain Kellid tribes** who trade information for protection
- **The Deepforged Syndicate** – Dwarven smiths interested in technological metallurgy
- **Various border towns** that benefit from their trade and protection
- **Enemies & Rivalries:**
- **The Technic League** – Their primary competitor and threat
- **The Ghost Wolves** – Tribal confederation with whom they compete for resources
- **Black Sovereign's forces** who enforce League monopoly on technology
- **Numerian bandits** who prey on their expeditions
- **Rival scavenger groups** competing for the same artifacts
- **Reputation & Public Perception:**
- Viewed as dangerous but reliable mercenaries by border communities
- Considered criminals and poachers by the Technic League
- Respected for their technological expertise and professional conduct
- Known for honoring contracts and maintaining client confidentiality
- Feared for their ruthless efficiency in eliminating competition
- **Military/Magical Strength:**
- Approximately 50 elite combat specialists with technological enhancements
- Access to recovered weapons and defensive technology
- Small but well-equipped fleet of modified vehicles for rapid deployment
- Limited magical capabilities, primarily focused on technological integration
- Extensive defensive measures at their headquarters and outposts
### **History & Lore**
- **Founding & Origins:**
- Established approximately 15 years ago by Vex Ironhand after his defection from the Technic League
- Initially a small group of specialists focused on targeted recovery operations
- Grew rapidly after several high-profile successful expeditions yielded valuable artifacts
- Survived early attempts by the League to eliminate them through superior tactical planning
- Established their current headquarters after discovering and securing a relatively intact skyship crash site
- **Major Historical Events:**
- **The Schism** – Vex Ironhand's dramatic departure from the Technic League
- **The Battle of Screaming Valley** – Devastating defeat at the hands of the Ghost Wolves
- **The Foundry Establishment** – Securing their current headquarters
- **The Silver Circuit Discovery** – Finding a cache of communication technology that revolutionized their operations
- **The League Infiltration** – Successfully placing spies within the Technic League's lower ranks
- **Scandals & Secrets:**
- Vex Ironhand maintains a secret communication channel with certain League captains
- The organization has experimented with integrating alien technology into human subjects
- They possess a partially functional AI recovered from a crash site that advises leadership
- Several members are actually technological constructs designed to appear human
- The Foundry is built around a still-active power core from the original skyship
- **Current Struggles:**
- Increasing pressure from the Technic League's systematic efforts to eliminate competition
- Territorial disputes with the Ghost Wolves over prime scavenging grounds
- Dwindling supply of easily accessible artifacts requiring more dangerous expeditions
- Internal factions disagreeing over how to use the most powerful recovered technologies
- Maintaining operational security against League spies and informants
### **Culture & Traditions**
- **Core Values & Ethics:**
- Professionalism and reliability in all dealings
- Knowledge is earned through effort and risk
- Technological advancement is the path to freedom and power
- Contracts are sacred and binding
- Loyalty to the organization above personal gain
- **Rituals & Initiations:**
- The Hunt – A dangerous retrieval mission to prove worth and commitment
- The Marking – Receiving a technological implant that identifies membership
- The Forge Oath – Swearing loyalty to the organization and its principles
- The Calibration – Regular gathering where knowledge and discoveries are shared
- The Remembrance – Ceremony honoring members lost during operations
- **Notable Sayings/Mottos:**
- "What is buried shall be found"
- "Steel in hand, knowledge in mind"
- "The hunt never ends"
- "Through risk comes reward"
- "We forge our own destiny"
- **Symbols of Authority:**
- The Master's Gauntlet – Vex's technological arm, symbol of leadership
- The Hunt Badges – Specialized devices that indicate rank and division
- The Foundry Key – Access device for the organization's headquarters
- The Circuit Rings – Communication devices worn by leadership
- The Archive Access – Tokens that grant entry to the organization's knowledge repository
### **Additional Notes**
- **Vibe & Inspirations:**
- Professional treasure hunters in a post-apocalyptic sci-fi setting
- Corporate mercenary group meets archaeological expedition
- The calculated risk and reward of technological salvage operations
- The moral ambiguity of technological exploitation versus preservation
- **Adventure Hooks:**
- Competition with the Steel Hunters for a newly discovered crash site
- Hired to provide protection for a dangerous expedition
- Investigation of stolen artifacts traced back to their operations
- Rescue mission for a team that has gone silent in a technological ruin
- Negotiation for a specific piece of technology in their possession