# ### **Basic Information** - **Name:** The Ghost Wolves (also known as The Wolf Clan or The Shadow Pack) - **Alias/Nicknames:** The Wolves, The Technological Tribe, The Metal Fangs - **Type:** Tribal Confederation/Technological Scavengers - **Symbol/Emblem:** A stylized wolf's head with one organic eye and one glowing mechanical eye, set against a full moon - **Headquarters/Base of Operations:** Nomadic, with primary encampments in eastern Numeria near the Icerime Peaks - **Scale & Reach:** Regional power within eastern Numeria, with scouts and agents operating throughout the country ### **Purpose & Goals** - **Primary Objective:** To preserve Kellid tribal independence while selectively adopting technological enhancements on their own terms - **Core Ideology:** Technology should serve tribal traditions, not replace them; power belongs to the people, not to technological overlords - **Methods & Operations:** Guerrilla warfare, technological scavenging, tribal diplomacy, and strategic alliances with other anti-League factions - **Notable Activities:** - Raiding Technic League caravans and outposts - Recovering and repurposing technological artifacts - Protecting tribal communities from League exploitation - Developing sustainable methods for technological integration - Maintaining ancient Kellid traditions while adapting to technological realities ### **Structure & Leadership** - **Leader(s):** Redtooth Ironfang, Chief of the Ghost Wolves, a charismatic warlord with a technological jaw prosthetic - **Hierarchy & Ranks:** - **The Alpha** – Redtooth Ironfang, supreme leader and strategic commander - **The Pack Council** – Five tribal elders who advise the Alpha - **Hunt Leaders** – Warriors who command raiding parties and expeditions - **Tech-Shamans** – Specialists who understand and repurpose technology - **Scouts** – Elite reconnaissance experts who move unseen through Numeria - **Pack Members** – Regular tribal warriors and their families - **Recruitment & Membership:** - Most members are born into the tribe or absorbed from smaller tribes - Outsiders can join by proving their worth through trials of strength and loyalty - Some former Technic League members have defected to the Ghost Wolves - All members undergo a ritual scarification that is enhanced with technological elements - **Key Figures:** - **Redtooth Ironfang** – Charismatic chief and founder of the confederation - **Shaman Vex** – Spiritual leader who integrates technology with tribal beliefs - **Kara Swiftstep** – Master hunter and head of tribal scouts - **Forge-Hand Torven** – Expert in repurposing and maintaining technological components - **Elder Nara** – Keeper of tribal history and traditions ### **Influence & Power** - **Allies & Affiliations:** - **Various Kellid tribes** throughout Numeria who respect their strength - **The Steel Hunters** – Occasional allies against the Technic League - **Independent scavengers** who trade information and artifacts - **Certain elements within King Kevoth-Kul's court** who secretly support tribal independence - **Enemies & Rivalries:** - **The Technic League** – Their primary antagonist and the focus of their resistance - **Ozmyn Zaidow** – Technic League Captain who has led many operations against them - **Valeska Kolaroth** – League researcher who views them as test subjects - **Black Sovereign's loyalist forces** who enforce League policies - **Rival tribal groups** who have aligned with the League for protection or technology - **Reputation & Public Perception:** - Viewed as freedom fighters by many tribal Kellids - Considered dangerous terrorists by the Technic League and urban Numerians - Respected for their skill in adapting technology without losing their identity - Known for their distinctive appearance combining tribal elements with technological enhancements - Feared for their guerrilla tactics and intimate knowledge of Numerian wilderness - **Military/Magical Strength:** - Several hundred warriors spread across multiple bands - Specialized in guerrilla warfare and hit-and-run tactics - Utilize repurposed technological weapons alongside traditional arms - Limited but growing understanding of how to combine shamanic magic with technology - Extensive network of hidden caches, escape routes, and safe houses ### **History & Lore** - **Founding & Origins:** - Formed approximately 20 years ago when Redtooth Ironfang united several smaller tribes - Named for their ability to move like ghosts through territory supposedly controlled by the Technic League - Originally a desperate band of survivors following a League purge of "uncooperative" tribes - Gradually expanded through absorption of other tribal groups and strategic conquests - Solidified their current status after the decisive Battle of Screaming Valley against rival scavengers - **Major Historical Events:** - **The Great Unification** – When Redtooth brought together the first tribal alliance - **The Howling Stone Discovery** – Finding a massive technological artifact that became their primary gathering place - **The Battle of Screaming Valley** – Victory that established their dominance in eastern Numeria - **The Technic Plague** – Mysterious illness that affected those with technological enhancements - **The Silver Raid** – Daring attack on a League outpost that yielded crucial technological knowledge - **Scandals & Secrets:** - Some suspect Redtooth was once a League experiment who escaped - The tribe maintains a hidden vault of dangerous technology they refuse to use - Certain tribal elders have been fully converted to technological forms in secret - The Ghost Wolves have discovered a way to temporarily disable League control implants - They possess fragments of data from the Silver Mount that even the League lacks - **Current Struggles:** - Increasing League efforts to eradicate them as a growing threat - Internal tensions between traditionalists and those embracing more technological integration - The Technic Plague affecting members with extensive enhancements - Resource scarcity in traditional hunting grounds - Protecting tribal knowledge while adapting to technological realities ### **Culture & Traditions** - **Core Values & Ethics:** - Strength through adaptation without losing identity - Technology serves the tribe, not the other way around - Knowledge must be shared for the benefit of all - The natural and technological worlds can be balanced - Loyalty to the pack above all else - **Rituals & Initiations:** - The Marking – Ritual scarification enhanced with technological components - The Hunt – Proving one's worth by retrieving a piece of technology from dangerous territory - The Howling – Communal gathering where decisions are made and disputes settled - The Integration – Ceremony for receiving one's first technological enhancement - The Memory Keeping – Oral tradition of tribal history, now supplemented with technological records - **Notable Sayings/Mottos:** - "We hunt with metal fangs, but our hearts remain flesh" - "The ghost moves unseen until it chooses to howl" - "Technology without wisdom is a trap without bait" - "The pack survives where the lone wolf falls" - "We take from the metal gods what we need, not what they offer" - **Symbols of Authority:** - The Alpha's Token – A technological device that serves as both a symbol of leadership and communication tool - The Pack Brand – Unique scarification pattern that identifies rank and achievements - The Tech-Shaman's Staff – Combination of traditional tribal fetishes and technological components - The Hunt Leader's Cloak – Made from the pelts of dangerous Numerian beasts, enhanced with protective technology - The Council Circle – Portable technological devices that, when arranged in a circle, create a secure meeting space ### **Additional Notes** - **Vibe & Inspirations:** - Post-apocalyptic tribal society meets sci-fi scavenger culture - Mad Max aesthetic combined with traditional tribal elements - A people adapting to survive in a world of dangerous and poorly understood technology - The tension between technological advancement and cultural preservation - **Adventure Hooks:** - Rescue mission for Ghost Wolf members captured by the Technic League - Recovery of a dangerous technological artifact before it falls into League hands - Diplomatic mission to negotiate an alliance between the Ghost Wolves and other factions - Investigation of the Technic Plague affecting enhanced tribe members - Hunt for a rogue League operative hiding in Ghost Wolf territory