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### **Basic Information**
- **Name:** The Steel Hunters
- **Alias/Nicknames:** The Ironclads, Metal Seekers, The Salvage Pack
- **Type:** Mercenary Company/Artifact Hunters
- **Symbol/Emblem:** A stylized wolf head with glowing red eyes, forged from metal, surrounded by a gear
- **Headquarters/Base of Operations:** Nomadic, with a semi-permanent base in the southern foothills of the [[Icerime Peaks]]
- **Scale & Reach:** Regional influence throughout western and central Numeria, occasionally venturing into neighboring territories
### **Purpose & Goals**
- **Primary Objective:** Locate, recover, and profit from technological artifacts found throughout Numeria, operating independent of [[The Technic League]]'s control
- **Core Ideology:** Technology belongs to those strong enough to claim it; might and metal make right; freedom through power
- **Methods & Operations:** Scouting expeditions to find artifact sites, raiding known locations, trading and selling recovered technology, and defending their independence through force
- **Notable Activities:**
- Expeditions to uncharted areas of Numeria for new artifact sites
- Ambushing [[The Technic League]] recovery teams to steal their finds
- Selling and trading technological items to various buyers
- Territorial defense against rival groups like [[The Ghost Wolves]]
- Occasionally hiring out as guides or protection for those exploring Numeria
### **Structure & Leadership**
- **Leader(s):** Warlord Dregnar "Steelskin" Krazk, a half-orc with extensive technological augmentations
- **Hierarchy & Ranks:**
- Warlord - Overall leader and final authority
- Forge Captains - Field commanders leading individual hunting parties
- Tech-Shamans - Specialists who understand and modify technology
- Blade Brothers/Sisters - Veteran hunters with proven records
- Scrappers - New recruits and support personnel
- **Recruitment & Membership:**
- Accepts anyone able to prove their worth through tests of combat or technical skill
- New members start as Scrappers and earn promotion through successful hunts
- High mortality rate means constant need for fresh recruits
- No racial prejudice—only concern is capability and loyalty
- **Key Figures:**
- Dregnar "Steelskin" Krazk: Leader who has replaced nearly 40% of his body with technological enhancements
- Vesra the Spark: Chief Tech-Shaman, rumored to communicate directly with technological spirits
- Krador "Quickdraw": Forge Captain known for his collection of laser weapons
- Zimiel Ravenhawk: Scout master with cybernetic eyes that can see various energy wavelengths
### **Influence & Power**
- **Allies & Affiliations:**
- Various black market dealers who purchase their technological finds
- Select independent settlements that provide supplies in exchange for protection
- Rogue ex-members of [[The Technic League]] who share technical knowledge
- Occasional alliances with smaller salvage groups when targeting major sites
- **Enemies & Rivalries:**
- [[The Technic League]]: Their primary adversary in the competition for artifacts
- [[The Ghost Wolves]]: Territorial rivals with overlapping hunting grounds
- King [[Kevoth-Kul]]'s enforcers who attempt to suppress independent salvagers
- [[Deepforged Syndicate]]: Dwarven clan with competing interests in technological artifacts
- **Reputation & Public Perception:**
- Feared as dangerous raiders but respected for their technological prowess
- Seen as brutal but more honest than [[The Technic League]] by local populations
- Viewed as valuable allies by those seeking protection in dangerous territory
- Considered dangerous rebel elements by authorities in [[Starfall]]
- **Military/Magical Strength:**
- Approximately 150 members of varying combat capability
- Superior technological armaments compared to most Numerian groups
- Several heavily modified war machines and vehicles
- Limited conventional magic use, but incorporate technomagical effects into their operations
### **History & Lore**
- **Founding & Origins:**
- Founded approximately 25 years ago by a renegade Technic League captain named Harkan the Bright
- Originally a small band of deserters seeking to profit from technology without League oversight
- Grew substantially after a successful raid on a major League convoy carrying advanced weapons
- Current leadership took control five years ago following an internal power struggle
- **Major Historical Events:**
- The Great Haul: Discovery of an intact alien lab that provided much of their current technology
- The Battle of Rust Valley where they established dominance over several smaller salvage groups
- The Forge War: Brutal conflict with [[The Ghost Wolves]] over prime scavenging territory
- The Sundering: Internal conflict that led to the current leadership structure
- **Scandals & Secrets:**
- Several members have undergone extensive and dangerous technological modifications
- Their base contains an active alien AI that they worship as a deity
- Warlord Dregnar may be slowly losing his humanity due to his augmentations
- They possess a cache of weapons too dangerous for them to understand or control
- **Current Struggles:**
- Increasing pressure from [[The Technic League]]'s systematic hunts
- Internal divide between those who use technology and those who worship it
- Dwindling salvage sites as competition grows fiercer
- Medical complications from untested technological implementations
### **Culture & Traditions**
- **Core Values & Ethics:**
- Strength and self-reliance above all
- Share with the pack, defend against outsiders
- Technology is power—acquire it, understand it, use it
- No rules but those that serve survival
- **Rituals & Initiations:**
- The Metal Trial: Recruits must recover a piece of technology from dangerous territory
- Blood and Oil Ceremony: Formal induction where blood is mixed with machine lubricant
- The Hunt Moon: Monthly expedition where all able members participate in a coordinated salvage operation
- The Binding: Enhancement ceremonies where members receive technological augmentations
- **Notable Sayings/Mottos:**
- "Steel body, iron will"
- "Take the metal, make it yours"
- "What breaks can be rebuilt stronger"
- **Symbols of Authority:**
- Technological implants and augmentations signify rank and accomplishment
- Trophy bandoliers displaying fragments of rare technology
- Access keys to restricted areas of their base
- Command modules that control their more powerful salvaged equipment
### **Additional Notes**
- **Vibe & Inspirations:**
- Post-apocalyptic scavenger clan meets techno-barbarian warband
- Blend of tribal society with advancing technological understanding
- The struggle between human values and technological enhancement
- The fine line between using technology and being controlled by it
- **Adventure Hooks:**
- Hired as guides to locate a specific piece of technology
- Competing with them for a valuable artifact
- Seeking their help against [[The Technic League]]
- Investigating rumors of dangerous malfunctions in their technological implements
- Rescuing someone who has been captured for "involuntary augmentation"