# 🐉 **Companion / Mount / Summon Character Card Template**
#
```json
{
"character": {
"identity_id": "unique_id_here",
"name": "Name Here",
"species_or_type": "Creature Type",
"apparent_age": "Number or descriptor",
"height": "Height/Length in meters or ft",
"build": "Description of physicality",
"skin_tone": "#hexcolor_or_descriptor",
"face": {
"shape": "head/face structure",
"brow": "description",
"eyes": {
"color": "#hex",
"shape": "round/slit-pupil/etc",
"distance": "close-set/wide-set"
},
"nose": "description or 'none'",
"mouth": "description",
"distinctives": [
"key visual features like scars, horns, or glow effects"
]
},
"hair": {
"color": "none or descriptor",
"length": "none / short / long",
"style": "describe scales, fur, feathers, etc.",
"part": "if applicable"
},
"palette": [
"#primary",
"#secondary",
"#accent",
"#contrast",
"#highlight"
],
"signature_items": [
"main equipment or gear"
],
"wardrobe_default": "default armor, barding, or natural hide pattern",
"allowed_variations": {
"color_range": "allowable tone variance",
"scars": "description of variation allowance",
"aging": "how stable the visual age is"
},
"do_not_change": [
"list of defining features to preserve for visual consistency"
],
"notes": "Short in-world summary including [[Handler Name]] and faction ties.",
"mechanics": {
"battle_roles": ["role1", "role2"],
"strengths": ["trait1", "trait2"],
"weaknesses": ["limitation1", "limitation2"]
}
}
}
```
#
### **BASIC INFORMATION**
- **Name:** (Full name or given title; include nicknames or call-signs if any)
- **Race/Species:** (Type of creature — Giant Lizard, Dire Wolf, Phantom Steed, Construct, etc.)
- **Class/Profession:** (Mount / Companion / Summon / Familiar / Construct Servant, etc.)
- **Alignment/Morality:** (If relevant — e.g., Neutral, Loyal Good, Chaotic, etc.)
- **Age:** (If important, or list as “unknown/immortal” for summons)
- **Gender & Pronouns:** (Optional but useful for narration consistency)
- **Appearance:** (Height, length, build, coloration, unique marks, accessories, barding, etc.)
---
### **PERSONALITY & TRAITS**
- **Personality Summary:** (Tone, behavior, instincts, how it acts around the PC/party)
- **Strengths & Skills:**
- (Combat abilities, unique traits, magical resistances, sensory advantages, etc.)
- **Weaknesses & Flaws:**
- (Temperament, limitations, fears, environmental penalties, etc.)
- **Mannerisms & Speech Patterns:** (Noises, gestures, postures, or subtle habits; if sapient, speech quirks)
---
### **BACKGROUND & STORY ROLE**
- **Backstory Summary:** (Where it came from; how it bonded or was created)
- **Current Motivations:** (What drives it — loyalty, hunger, instinct, magical directive, etc.)
- **Connections & Relationships:**
- **[[Handler Name]]** – (Describe their relationship; use [[ ]] around names only)
- **[[Faction or Group]]** – (How it fits into larger organizations or military units)
- **[[Rival / Ally / Other NPC]]** – (Optional for narrative links)
- **Factions or Allegiances:** (Kingdom, guild, deity, etc.)
- **Notable Items or Equipment:** (Saddle, harness, enchanted gear, collars, runes, etc.)
---
### **ADDITIONAL NOTES**
- **Recurring Themes:** (Emotional or narrative tone — “symbol of loyalty,” “embodiment of wrath,” etc.)
- **Player/GM Notes:** (How to portray its reactions, limitations, or spotlight moments)