# 🐉 **Companion / Mount / Summon Character Card Template** # ```toon character: identity_id: unique_id_here name: Name Here species_or_type: Creature Type apparent_age: Number or descriptor height: Height/Length in meters or ft build: Description of physicality skin_tone: "#hexcolor_or_descriptor" face: shape: head/face structure brow: description eyes: color: "#hex" shape: round/slit-pupil/etc distance: close-set/wide-set nose: description or 'none' mouth: description distinctives[1]: "key visual features like scars, horns, or glow effects" hair: color: none or descriptor length: none / short / long style: "describe scales, fur, feathers, etc." part: if applicable palette[5]: "#primary" "#secondary" "#accent" "#contrast" "#highlight" signature_items[1]: main equipment or gear wardrobe_default: "default armor, barding, or natural hide pattern" allowed_variations: color_range: allowable tone variance scars: description of variation allowance aging: how stable the visual age is do_not_change[1]: list of defining features to preserve for visual consistency notes: "Short in-world summary including [[Handler Name]] and faction ties." mechanics: battle_roles[2]: role1 role2 strengths[2]: trait1 trait2 weaknesses[2]: limitation1 limitation2 ``` # ### **BASIC INFORMATION** - **Name:** (Full name or given title; include nicknames or call-signs if any) - **Race/Species:** (Type of creature — Giant Lizard, Dire Wolf, Phantom Steed, Construct, etc.) - **Class/Profession:** (Mount / Companion / Summon / Familiar / Construct Servant, etc.) - **Alignment/Morality:** (If relevant — e.g., Neutral, Loyal Good, Chaotic, etc.) - **Age:** (If important, or list as “unknown/immortal” for summons) - **Gender & Pronouns:** (Optional but useful for narration consistency) - **Appearance:** (Height, length, build, coloration, unique marks, accessories, barding, etc.) --- ### **PERSONALITY & TRAITS** - **Personality Summary:** (Tone, behavior, instincts, how it acts around the PC/party) - **Strengths & Skills:** - (Combat abilities, unique traits, magical resistances, sensory advantages, etc.) - **Weaknesses & Flaws:** - (Temperament, limitations, fears, environmental penalties, etc.) - **Mannerisms & Speech Patterns:** (Noises, gestures, postures, or subtle habits; if sapient, speech quirks) --- ### **BACKGROUND & STORY ROLE** - **Backstory Summary:** (Where it came from; how it bonded or was created) - **Current Motivations:** (What drives it — loyalty, hunger, instinct, magical directive, etc.) - **Connections & Relationships:** - **[[Handler Name]]** – (Describe their relationship; use [[ ]] around names only) - **[[Faction or Group]]** – (How it fits into larger organizations or military units) - **[[Rival / Ally / Other NPC]]** – (Optional for narrative links) - **Factions or Allegiances:** (Kingdom, guild, deity, etc.) - **Notable Items or Equipment:** (Saddle, harness, enchanted gear, collars, runes, etc.) --- ### **ADDITIONAL NOTES** - **Recurring Themes:** (Emotional or narrative tone — “symbol of loyalty,” “embodiment of wrath,” etc.) - **Player/GM Notes:** (How to portray its reactions, limitations, or spotlight moments)