# 🐉 **Companion / Mount / Summon Character Card Template** # ```json { "character": { "identity_id": "unique_id_here", "name": "Name Here", "species_or_type": "Creature Type", "apparent_age": "Number or descriptor", "height": "Height/Length in meters or ft", "build": "Description of physicality", "skin_tone": "#hexcolor_or_descriptor", "face": { "shape": "head/face structure", "brow": "description", "eyes": { "color": "#hex", "shape": "round/slit-pupil/etc", "distance": "close-set/wide-set" }, "nose": "description or 'none'", "mouth": "description", "distinctives": [ "key visual features like scars, horns, or glow effects" ] }, "hair": { "color": "none or descriptor", "length": "none / short / long", "style": "describe scales, fur, feathers, etc.", "part": "if applicable" }, "palette": [ "#primary", "#secondary", "#accent", "#contrast", "#highlight" ], "signature_items": [ "main equipment or gear" ], "wardrobe_default": "default armor, barding, or natural hide pattern", "allowed_variations": { "color_range": "allowable tone variance", "scars": "description of variation allowance", "aging": "how stable the visual age is" }, "do_not_change": [ "list of defining features to preserve for visual consistency" ], "notes": "Short in-world summary including [[Handler Name]] and faction ties.", "mechanics": { "battle_roles": ["role1", "role2"], "strengths": ["trait1", "trait2"], "weaknesses": ["limitation1", "limitation2"] } } } ``` # ### **BASIC INFORMATION** - **Name:** (Full name or given title; include nicknames or call-signs if any) - **Race/Species:** (Type of creature — Giant Lizard, Dire Wolf, Phantom Steed, Construct, etc.) - **Class/Profession:** (Mount / Companion / Summon / Familiar / Construct Servant, etc.) - **Alignment/Morality:** (If relevant — e.g., Neutral, Loyal Good, Chaotic, etc.) - **Age:** (If important, or list as “unknown/immortal” for summons) - **Gender & Pronouns:** (Optional but useful for narration consistency) - **Appearance:** (Height, length, build, coloration, unique marks, accessories, barding, etc.) --- ### **PERSONALITY & TRAITS** - **Personality Summary:** (Tone, behavior, instincts, how it acts around the PC/party) - **Strengths & Skills:** - (Combat abilities, unique traits, magical resistances, sensory advantages, etc.) - **Weaknesses & Flaws:** - (Temperament, limitations, fears, environmental penalties, etc.) - **Mannerisms & Speech Patterns:** (Noises, gestures, postures, or subtle habits; if sapient, speech quirks) --- ### **BACKGROUND & STORY ROLE** - **Backstory Summary:** (Where it came from; how it bonded or was created) - **Current Motivations:** (What drives it — loyalty, hunger, instinct, magical directive, etc.) - **Connections & Relationships:** - **[[Handler Name]]** – (Describe their relationship; use [[ ]] around names only) - **[[Faction or Group]]** – (How it fits into larger organizations or military units) - **[[Rival / Ally / Other NPC]]** – (Optional for narrative links) - **Factions or Allegiances:** (Kingdom, guild, deity, etc.) - **Notable Items or Equipment:** (Saddle, harness, enchanted gear, collars, runes, etc.) --- ### **ADDITIONAL NOTES** - **Recurring Themes:** (Emotional or narrative tone — “symbol of loyalty,” “embodiment of wrath,” etc.) - **Player/GM Notes:** (How to portray its reactions, limitations, or spotlight moments)