# 🐉 **Companion / Mount / Summon Character Card Template**
#
```toon
character:
identity_id: unique_id_here
name: Name Here
species_or_type: Creature Type
apparent_age: Number or descriptor
height: Height/Length in meters or ft
build: Description of physicality
skin_tone: "#hexcolor_or_descriptor"
face:
shape: head/face structure
brow: description
eyes:
color: "#hex"
shape: round/slit-pupil/etc
distance: close-set/wide-set
nose: description or 'none'
mouth: description
distinctives[1]:
"key visual features like scars, horns, or glow effects"
hair:
color: none or descriptor
length: none / short / long
style: "describe scales, fur, feathers, etc."
part: if applicable
palette[5]:
"#primary"
"#secondary"
"#accent"
"#contrast"
"#highlight"
signature_items[1]:
main equipment or gear
wardrobe_default: "default armor, barding, or natural hide pattern"
allowed_variations:
color_range: allowable tone variance
scars: description of variation allowance
aging: how stable the visual age is
do_not_change[1]:
list of defining features to preserve for visual consistency
notes: "Short in-world summary including [[Handler Name]] and faction ties."
mechanics:
battle_roles[2]:
role1
role2
strengths[2]:
trait1
trait2
weaknesses[2]:
limitation1
limitation2
```
#
### **BASIC INFORMATION**
- **Name:** (Full name or given title; include nicknames or call-signs if any)
- **Race/Species:** (Type of creature — Giant Lizard, Dire Wolf, Phantom Steed, Construct, etc.)
- **Class/Profession:** (Mount / Companion / Summon / Familiar / Construct Servant, etc.)
- **Alignment/Morality:** (If relevant — e.g., Neutral, Loyal Good, Chaotic, etc.)
- **Age:** (If important, or list as “unknown/immortal” for summons)
- **Gender & Pronouns:** (Optional but useful for narration consistency)
- **Appearance:** (Height, length, build, coloration, unique marks, accessories, barding, etc.)
---
### **PERSONALITY & TRAITS**
- **Personality Summary:** (Tone, behavior, instincts, how it acts around the PC/party)
- **Strengths & Skills:**
- (Combat abilities, unique traits, magical resistances, sensory advantages, etc.)
- **Weaknesses & Flaws:**
- (Temperament, limitations, fears, environmental penalties, etc.)
- **Mannerisms & Speech Patterns:** (Noises, gestures, postures, or subtle habits; if sapient, speech quirks)
---
### **BACKGROUND & STORY ROLE**
- **Backstory Summary:** (Where it came from; how it bonded or was created)
- **Current Motivations:** (What drives it — loyalty, hunger, instinct, magical directive, etc.)
- **Connections & Relationships:**
- **[[Handler Name]]** – (Describe their relationship; use [[ ]] around names only)
- **[[Faction or Group]]** – (How it fits into larger organizations or military units)
- **[[Rival / Ally / Other NPC]]** – (Optional for narrative links)
- **Factions or Allegiances:** (Kingdom, guild, deity, etc.)
- **Notable Items or Equipment:** (Saddle, harness, enchanted gear, collars, runes, etc.)
---
### **ADDITIONAL NOTES**
- **Recurring Themes:** (Emotional or narrative tone — “symbol of loyalty,” “embodiment of wrath,” etc.)
- **Player/GM Notes:** (How to portray its reactions, limitations, or spotlight moments)