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RivermarchThe kingdom at the meeting of rivers

Statute

§10.3 - Handling of Anomalies and Planar Breach Protocols

Definition of Anomalies and Breaches

(a) A magical anomaly shall be defined as any unnatural disruption, distortion, or fluctuation in arcane, elemental, or planar energy that occurs spontaneously or in response to magical influence.

(b) A planar breach shall refer to any rift, portal, incursion, or instability through which extraplanar entities, energies, or matter may pass into Rivermarch’s jurisdiction, whether transient or sustained.


§10.3.2 – Mandatory Reporting Requirements

(a) Any individual, group, or organization that observes or becomes aware of a magical anomaly or suspected planar breach shall report the incident within twelve (12) hours to the Office of Arcane Stability.

(b) Failure to report a breach shall constitute a Major Offense if harm occurs as a result, and a High Crime if concealment is shown to be intentional.


§10.3.3 – Response Protocols

(a) Upon notification of an anomaly or breach, the Magister shall deploy a sanctioned Arcane Response Team (ART), including:

  • (i) A licensed leyline specialist or breach mage;

  • (ii) A representative from the Warden’s peacekeeping forces;

  • (iii) An investigator trained in extraplanar threat classification.

(b) The ART shall assess and categorize the breach using the following tiers:

  • Tier I – Minor anomaly, localized and self-correcting;

  • Tier II – Stable rift requiring containment but not active threat;

  • Tier III – Active breach with entity movement or magical destabilization;

  • Tier IV – Catastrophic planar convergence or collapse requiring full Council intervention.


§10.3.4 – Containment Measures

(a) The following measures may be authorized by triadic order or emergency tribunal ruling, depending on tier level:

  • (i) Deployment of containment wards, seal-glyphs, and planar anchors;

  • (ii) Magical quarantine and civilian evacuation of surrounding area;

  • (iii) Immediate banishment of hostile entities or nullification of unstable matter.

(b) Only Council-licensed arcane personnel may engage directly with Tier II–IV breaches. Unauthorized interference shall be treated as a High Crime under §4.1.2.


§10.3.5 – Investigation and Recordkeeping

(a) Within seven (7) days of breach stabilization, the Magister must submit a formal report to the Council and Civic Register including:

  • (i) Nature, origin, and cause of the breach;

  • (ii) Entities encountered or expelled;

  • (iii) All containment or expulsion measures used;

  • (iv) Residual magical conditions or ongoing risks.

(b) Reports shall be reviewed quarterly for patterns, repeat locations, or indications of emerging extraplanar threats.


§10.3.6 – Civilian Protection and Compensation

(a) Civilians displaced, injured, or magically altered due to breach events shall be entitled to:

  • (i) Medical and arcane remediation services;

  • (ii) Temporary housing and livelihood stipends;

  • (iii) Tribunal review of damages for potential restitution from responsible parties.

(b) All such claims shall be submitted to the Office of Civic Recovery and may be escalated to tribunal in case of dispute.


§10.3.7 – Long-Term Monitoring and Hazard Zones

(a) Breach sites shall remain under monitored lockdown for a minimum of thirty (30) days, or longer if residual effects persist.

(b) Permanent breach zones or unstable nexuses shall be classified as Arcane Hazard Zones, and:

  • (i) Shall be warded and restricted from civilian entry;

  • (ii) May not be developed, harvested, or studied without formal permit under §10.2;

  • (iii) Require quarterly inspection by Council-appointed arcane authorities.

(c) Failure to comply with hazard zone restrictions shall result in fines, license revocation, or tribunal prosecution, depending on severity.

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