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RivermarchThe kingdom at the meeting of rivers

Place

Rivermarch

The Frontier Kingdom of the Stolen Lands

Rivermarch - The Frontier Kingdom of the Stolen Lands

Basic Information

  • Name: Rivermarch
  • Type: Emerging Kingdom (Barebones Settlement)
  • Region: Stolen Lands, bordering Pitax and Restov
  • Scale & Population: Sparse but rapidly growing; consists mostly of tents, tenements, and a newly built mill.
  • Primary Inhabitants:
    • Humans (Brevic settlers, mercenaries, exiles)
    • Ysoki (Ratfolk) (large migrant influx, rapidly expanding their underground presence)
    • Kobolds (Tartuk’s faction, working for a stronger role in the kingdom)
    • Various adventurers, outcasts, and mages
  • Climate & Terrain: Mixed forests, rolling hills, and riverlands, mostly untamed wilderness with basic infrastructure.

Geography & Layout

  • Key Features & Landmarks:

    • Stromhaven (Capital): The official capital of Rivermarch, but currently little more than a collection of tents, tenements, and a few permanent buildings.
    • The Ysoki Warrens: The most developed part of Rivermarch, an underground network of ratfolk and kobold tunnels, quickly expanding and merging with older kobold burrows.
    • The New Mill: The first major construction project, ensuring sustainable food production and industry.
    • Whitewood Barracks (Temporary): A makeshift military camp, set up by Brinn Whitewood to house and train Rivermarch’s militia.
    • The Stag Lord’s Fort: Recently claimed ruins, now under Rivermarch’s control. Could serve as a future stronghold or outpost once restored.
    • The Crypt of Four: Located outside of Rivermarch, this mysterious ruin is linked to unusual arcane anomalies and has drawn Gideon and Borion’s attention.
  • Notable Districts/Areas:

    • Founders' Square: The emerging center of governance, though currently little more than a gathering area with a few permanent structures.
    • The Underburrow: A subterranean city-in-the-making, where Ysoki and Kobolds work to establish self-governance.
    • The Settlers’ Camps: A spread-out network of tents and wooden houses, serving as homes and trading hubs.
  • Connections & Accessibility:

    • Trade: Rivermarch is beginning trade negotiations with Restov, though logistics remain difficult.
    • Military Presence: The Stag Lord’s Fort provides a potential defense point, though it is currently in poor condition.
    • Arcane Influence: Research on ley lines and magical transportation is underway, but far from operational.

Culture & Society

  • Local Governance:

    • Ruled by Lord Regent Brinn Whitewood, supported by an adventurer-led council:
  • Economy & Trade:

    • Early agriculture and milling efforts have begun, but resource shortages persist.
    • Kobolds and Ratfolk play a major role in construction and industry, despite lingering racial tensions.
    • Restov Trade Negotiations: Tybalt has been working to secure a favorable trade deal, but Restov’s envoys have set difficult terms.
  • Religion & Beliefs:

    • A mix of faiths among the settlers, with no dominant religious institution yet.
    • Tartuk’s kobolds hold reverence for draconic and chaotic deities.
    • Arcane discovery has gained traction, particularly due to the mystery of the Crypt of Four.
  • Laws & Customs:

    • Founders’ Rights: Those who aid in building Rivermarch receive land and positions of influence.
    • Kobold Citizenship: Tartuk negotiated a formal place for kobolds, but tensions remain.
    • The Ysoki Accord: The ratfolk’s growing influence has led to informal governance in their tunnels.
  • Languages Spoken:

    • Common, Elven, Draconic, Ysoki Dialects, Kobold Pidgin.

History & Lore

  • Origins & Founding:

    • Established by Brinn, Tybalt, Gideon, Borion, Silas, and Linzi under Lady Jamandi Aldori’s charter.
    • Survived early threats from bandits, the Stag Lord’s remnants, and kobold politics.
  • Major Historical Events:

    • The Kobold Pact: Tartuk was given a council position instead of war.
    • The Ysoki Migration: A mass influx of ratfolk overwhelmed the settlement.
    • Irovetti’s Intrigue: Pitax’s King Irovetti views Rivermarch as fragile, planning to let it destroy itself from within.
  • Current Conflicts or Issues:

    • Political Infighting: Tartuk, Tybalt, and Gideon have competing visions for Rivermarch.
    • Economic Unrest: Linzi’s failed taxation attempt has weakened the economy.
    • Pitaxian Spies: Grigori, an agent of Pitax, has already begun inciting rebellion.
    • Arcane Anomalies: The Crypt of Four holds a yet-unknown magical force.
  • Rumors & Mysteries:

    • The Crypt of Four: A mysterious First World ruin—a potential source of immense power.
    • Tartuk’s True Intentions: Some suspect the kobold leader of secretive ambitions.
    • Whispers of the River: Some claim an ancient presence stirs beneath Rivermarch’s waters.

Notable NPCs & Factions

  • Key Figures:
    • Brinn Whitewood: The martial Lord Regent, focused on pragmatism and security.
    • Tybalt Rattigan: The cunning investigator and diplomat, working to secure alliances.
    • Gideon: A summoner obsessed with uncovering Rivermarch’s arcane potential.
    • Tartuk: A politically savvy kobold leader, whose true loyalty remains in question.
    • Maximus: An automaton war leader, shaping Rivermarch’s military foundation.
    • Linzi: A bard-turned-treasurer, struggling with governance and public perception.

Connected people

See the web of connections

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