Place
Rivermarch
The Frontier Kingdom of the Stolen Lands
Rivermarch - The Frontier Kingdom of the Stolen Lands
Basic Information
- Name: Rivermarch
- Type: Emerging Kingdom (Barebones Settlement)
- Region: Stolen Lands, bordering Pitax and Restov
- Scale & Population: Sparse but rapidly growing; consists mostly of tents, tenements, and a newly built mill.
- Primary Inhabitants:
- Humans (Brevic settlers, mercenaries, exiles)
- Ysoki (Ratfolk) (large migrant influx, rapidly expanding their underground presence)
- Kobolds (Tartuk’s faction, working for a stronger role in the kingdom)
- Various adventurers, outcasts, and mages
- Climate & Terrain: Mixed forests, rolling hills, and riverlands, mostly untamed wilderness with basic infrastructure.
Geography & Layout
Key Features & Landmarks:
- Stromhaven (Capital): The official capital of Rivermarch, but currently little more than a collection of tents, tenements, and a few permanent buildings.
- The Ysoki Warrens: The most developed part of Rivermarch, an underground network of ratfolk and kobold tunnels, quickly expanding and merging with older kobold burrows.
- The New Mill: The first major construction project, ensuring sustainable food production and industry.
- Whitewood Barracks (Temporary): A makeshift military camp, set up by Brinn Whitewood to house and train Rivermarch’s militia.
- The Stag Lord’s Fort: Recently claimed ruins, now under Rivermarch’s control. Could serve as a future stronghold or outpost once restored.
- The Crypt of Four: Located outside of Rivermarch, this mysterious ruin is linked to unusual arcane anomalies and has drawn Gideon and Borion’s attention.
Notable Districts/Areas:
- Founders' Square: The emerging center of governance, though currently little more than a gathering area with a few permanent structures.
- The Underburrow: A subterranean city-in-the-making, where Ysoki and Kobolds work to establish self-governance.
- The Settlers’ Camps: A spread-out network of tents and wooden houses, serving as homes and trading hubs.
Connections & Accessibility:
- Trade: Rivermarch is beginning trade negotiations with Restov, though logistics remain difficult.
- Military Presence: The Stag Lord’s Fort provides a potential defense point, though it is currently in poor condition.
- Arcane Influence: Research on ley lines and magical transportation is underway, but far from operational.
Culture & Society
Local Governance:
- Ruled by Lord Regent Brinn Whitewood, supported by an adventurer-led council:
- Tybalt Rattigan (Emissary & Diplomat)
- Borion Nightshade (Arcane Advisor & Magus)
- Gideon (Summoner & Mystic Scholar)
- Maximus (Warden & Military Leader)
- Tartuk (Kobold Leader & Political Manipulator)
- Linzi Fairwind (Treasurer, struggling to manage taxes)
- Ruled by Lord Regent Brinn Whitewood, supported by an adventurer-led council:
Economy & Trade:
- Early agriculture and milling efforts have begun, but resource shortages persist.
- Kobolds and Ratfolk play a major role in construction and industry, despite lingering racial tensions.
- Restov Trade Negotiations: Tybalt has been working to secure a favorable trade deal, but Restov’s envoys have set difficult terms.
Religion & Beliefs:
- A mix of faiths among the settlers, with no dominant religious institution yet.
- Tartuk’s kobolds hold reverence for draconic and chaotic deities.
- Arcane discovery has gained traction, particularly due to the mystery of the Crypt of Four.
Laws & Customs:
- Founders’ Rights: Those who aid in building Rivermarch receive land and positions of influence.
- Kobold Citizenship: Tartuk negotiated a formal place for kobolds, but tensions remain.
- The Ysoki Accord: The ratfolk’s growing influence has led to informal governance in their tunnels.
Languages Spoken:
- Common, Elven, Draconic, Ysoki Dialects, Kobold Pidgin.
History & Lore
Origins & Founding:
- Established by Brinn, Tybalt, Gideon, Borion, Silas, and Linzi under Lady Jamandi Aldori’s charter.
- Survived early threats from bandits, the Stag Lord’s remnants, and kobold politics.
Major Historical Events:
- The Kobold Pact: Tartuk was given a council position instead of war.
- The Ysoki Migration: A mass influx of ratfolk overwhelmed the settlement.
- Irovetti’s Intrigue: Pitax’s King Irovetti views Rivermarch as fragile, planning to let it destroy itself from within.
Current Conflicts or Issues:
- Political Infighting: Tartuk, Tybalt, and Gideon have competing visions for Rivermarch.
- Economic Unrest: Linzi’s failed taxation attempt has weakened the economy.
- Pitaxian Spies: Grigori, an agent of Pitax, has already begun inciting rebellion.
- Arcane Anomalies: The Crypt of Four holds a yet-unknown magical force.
Rumors & Mysteries:
- The Crypt of Four: A mysterious First World ruin—a potential source of immense power.
- Tartuk’s True Intentions: Some suspect the kobold leader of secretive ambitions.
- Whispers of the River: Some claim an ancient presence stirs beneath Rivermarch’s waters.
Notable NPCs & Factions
- Key Figures:
- Brinn Whitewood: The martial Lord Regent, focused on pragmatism and security.
- Tybalt Rattigan: The cunning investigator and diplomat, working to secure alliances.
- Gideon: A summoner obsessed with uncovering Rivermarch’s arcane potential.
- Tartuk: A politically savvy kobold leader, whose true loyalty remains in question.
- Maximus: An automaton war leader, shaping Rivermarch’s military foundation.
- Linzi: A bard-turned-treasurer, struggling with governance and public perception.
Connected people
Tybalt RattiganThe Whisper of Rivermarch
Borion NightshadeThe Laughing Shadow of Rivermarch
GideonThe Scholar Who Became the Magister of Rivermarch
MaximusThe Indomitable Warden of Rivermarch
TartukThe Firebrand Counselor of Rivermarch
Linzi FairwindThe Voice of Rivermarch, Chronicler of Heroes
Caldor Bracken
Hannis Drelev
Jamel Visser
Maegar Varn
Gurev Medvyed
Poul Orlovsky
Sarrona Lebeda
Natala Surtova
Noleski Surtova N Nib Related
- House Rattigan House
- Aldori Swordlords Faction