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RivermarchThe kingdom at the meeting of rivers

Place

Ruby Fortress

Basic Information

  • Name: The Ruby Fortress
  • Type: Fortress / Military Stronghold
  • Region: Located on the western border of Brevoy, near the Icerime Peaks, serving as a strategic bastion between Rostland and Issia.
  • Scale & Population: Moderately populated, housing a permanent garrison of elite Aldori-trained warriors, smiths, and support staff. Refugees and political exiles sympathetic to the Aldori cause occasionally take shelter within its walls.
  • Primary Inhabitants:
    • Aldori Swordlords & Duelists – Elite warriors sworn to the Aldori cause.
    • Mercenaries & Scouts – Loyal to Jamandi Aldori and trained for skirmishes against House Surtova and Pitaxian incursions.
    • Political Dissidents & Exiles – Nobles, merchants, and rebels who refuse to bow to House Surtova.
    • Craftsmen & Traders – Smiths, armorers, and suppliers who help maintain the fortress economy.
  • Climate & Terrain:
    • A rugged, mountainous region with cold winds sweeping down from the Icerime Peaks.
    • Winters are harsh, but the fortress is built for endurance, with heated halls and well-stocked granaries.
    • Surrounding forests provide hunting grounds, while hidden mountain passes offer secret escape routes.

Geography & Layout

  • Key Features & Landmarks:

    • The Crimson Keep – The central stronghold, named for the deep red stonework and battle banners that adorn its walls.
    • The Blade Ring – An open-air dueling ground where Aldori warriors test their skill in single combat and military drills.
    • The Anvil Quarter – A series of forges and workshops producing some of the finest weapons in Brevoy, especially Aldori dueling swords.
    • The Iron Gate – The heavily fortified main entrance, reinforced with enchanted steel and warded against scrying magic.
    • The Ruby Veins – Secret tunnels running beneath the fortress, rumored to lead to lost dwarven mines or escape routes into the mountains.
  • Notable Districts/Areas:

    • The Warlord’s Hall – Headquarters of the Aldori command, where tactical meetings and war councils take place.
    • The Exile's Refuge – A hidden sector within the fortress, providing asylum to those fleeing House Surtova or other political enemies.
    • The Shadow Vaults – A lower chamber rumored to house artifacts, confiscated Pitaxian intelligence, and Aldori secrets too dangerous for public knowledge.
  • Connections & Accessibility:

    • Mountain Passes – Treacherous but known routes allow for hidden movement of troops and supplies.
    • Riverside Trade Route – A hidden dock along a narrow river, allowing smugglers and trusted traders to supply the fortress without drawing suspicion.

Culture & Society

  • Local Governance:

    • Ruled by an Aldori Warlord, appointed directly by Jamandi Aldori. The current Warlord, Commander Tarwyn Kell, is known for his unwavering discipline and brutal efficiency in rooting out Surtova spies.
    • The fortress operates under strict martial law, with every citizen expected to contribute in training, defense, or trade.
  • Economy & Trade:

    • Weapon & Armor Crafting – The Ruby Fortress produces masterwork Aldori dueling swords, light armor, and enchanted weapons for the resistance.
    • Mercenary Contracts – The fortress secretly funds and trains elite mercenary groups to weaken Surtova’s grip on Brevoy.
    • Espionage Network – Information brokers pass through the fortress, trading intelligence on House Surtova, King Castruccio Irovetti, and even River Kingdom politics.
  • Religion & Beliefs:

    • Iomedae (Goddess of Honor & Justice) – Revered by many Aldori warriors as a symbol of righteous combat.
    • Gorum (God of War) – Respected among the more battle-hardened fighters who embrace the warrior's path.
    • Desna (Goddess of Freedom) – Favored by political exiles and refugees seeking liberation from tyranny.
  • Laws & Customs:

    • The Aldori Code – Strength, discipline, and personal honor are paramount. To challenge an Aldori warrior means accepting the consequences of the duel.
    • Dueling Traditions – Disputes among the fortress residents are settled through duels, with the first blood rule or, in extreme cases, to the death.
    • Absolute Secrecy – Visitors must swear an oath of silence before leaving, as revealing secrets of the fortress is punishable by exile or death.
    • No Surtova Presence – Anyone suspected of being a Surtova informant is immediately interrogated. Those found guilty are either executed or turned into false informants for counter-espionage.
  • Languages Spoken:

    • Common, Taldane, Hallit (used in coded war messages), Draconic (used in secret cipher texts).

History & Lore

  • Origins & Founding:

    • Built over 200 years ago, the Ruby Fortress was originally a Brevic stronghold but was abandoned during the conquest of Choral the Conqueror.
    • Restored by Aldori exiles, it became a hidden sanctuary for those resisting Surtova rule.
    • Legends say the deep red stone in its walls was stained with the blood of slain invaders during its reclamation.
  • Major Historical Events:

    • The Battle of the Crimson Pass – A legendary skirmish where an outnumbered Aldori force held off a Surtova siege for two weeks.
    • The Betrayal of Velyan Tar – A former Aldori champion turned traitor and sold fortress secrets to Surtova. He was later hunted down and slain, but his betrayal left a lasting wound on the fortress’s trust in outsiders.
    • The Burning of the Outposts – A recent event where King Castruccio Irovetti’s forces attacked Aldori supply lines, forcing the fortress to tighten security.
  • Current Conflicts or Issues:

    • Surtova Saboteurs – Rumors suggest spies are infiltrating supply routes and planting dissent within the ranks.
    • Pressure from Pitax – King Castruccio Irovetti may be planning an incursion to disrupt Aldori strongholds.
    • Dwindling Resources – With the rise of tensions, the fortress needs more supplies, allies, and funds to continue operating.
  • Rumors & Mysteries:

    • A Hidden Aldori Heir – Some believe the rightful ruler of Brevoy was hidden in the fortress generations ago, waiting for the right moment to reclaim the throne.
    • The Sealed Vaults – A series of underground chambers said to contain relics from pre-Conquest Brevoy remain locked behind arcane wards.
    • Aldori’s Last Stand – Some warriors whisper that should Brevoy fall completely, the Ruby Fortress is the final stand for the Aldori way of life.

Notable NPCs & Factions

  • Key Figures:

    • Commander Tarwyn Kell (Warlord of the Fortress) – A grim, disciplined leader with a reputation for relentless training and tactical genius.
    • Captain Liera Vanath (Head of Intelligence) – A ruthless and paranoid spymaster, always watching for Surtova infiltrators.
    • Master-At-Arms Haldren Vale – Oversees combat training, known for his unforgiving dueling regimen.
  • Factions or Power Groups:

    • The Crimson Blades – A mercenary group secretly trained here to launch raids on Surtova-aligned nobles.
    • The Silent Pact – A covert network of informants and spies gathering intelligence on both House Surtova and King Castruccio Irovetti.
  • Major Monsters or Threats:

    • Frost Wraiths – Spirits of long-dead warriors said to guard the oldest parts of the fortress.
    • Pitaxian Infiltrators – King Castruccio Irovetti’s agents seeking to sabotage Aldori power.

Connected people

See the web of connections

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