Place
Numeria
The Land of Broken Stars
Basic Information
- Name: Numeria
- Type: Warlord-Dominated Region
- Region: Northwestern Avistan, bordering Brevoy and the River Kingdoms
- Scale & Population: Large (~500,000 people), but sparsely populated due to harsh terrain and brutal warlord rule.
- Primary Inhabitants:
- Humans (Majority, Numerian Clans & Technic League Thralls) – Either fierce tribal warriors or oppressed laborers.
- Half-Orcs & Orcs – Often mercenaries, gladiators, or enforcers for the warlords.
- Androids & Mutants – Rare but powerful, products of Numeria’s strange technology.
- Smugglers & Scholars – Foreigners seeking alien relics and lost technology.
- Climate & Terrain:
- Cold, dry plains and rocky badlands, with occasional patches of toxic land from the crashed starship ruins.
- Strange metal ruins, glowing craters, and ancient wreckage dot the landscape.
Geography & Layout
Key Features & Landmarks:
- Starfall (The Capital): A lawless, industrialized city, ruled by Kevoth-Kul, the so-called "Black Sovereign."
- The Silver Mount: The largest crashed starship ruin, filled with alien technology, killer machines, and cybernetic horrors.
- The Felldales: A vast radioactive wasteland, home to mutants, marauders, and strange anomalies.
- The Ghost Wolves' Territory: The homeland of a tribal clan that has resisted Technic League control for centuries.
- Torch: A frontier city famous for its ever-burning purple flame, used to refine rare Numerian metals.
- Iadenveigh: A secretive settlement that rejects all technology, home to anti-Technic League rebels.
Notable Cities & Settlements:
- Starfall: The de facto capital, where debauchery, violence, and high-tech wonders mix freely.
- Torch: A trader’s haven, where scholars and smugglers seek safe passage into the ruins.
- Iadenveigh: A hidden settlement of anti-tech purists, constantly hunted by The Technic League.
Connections & Accessibility:
- Land Routes Are Treacherous: Roads are controlled by warlords and bandits, making travel dangerous.
- Black Market Trade Exists: Certain merchants in Torch and Starfall sell illegal alien tech to outsiders.
- Strict Technology Restrictions: Only the elite or desperate have access to Numeria’s advanced weapons and cybernetics.
Culture & Society
Local Governance:
- Ruled by Kevoth-Kul, the so-called "Black Sovereign," but in truth, his rule is a puppet state of The Technic League.
- Various warlords control individual settlements, trade routes, and metal-rich territories.
- Tribal Clans Resist Oppression: Groups like the Ghost Wolves and Organizations/Economic & Trade Organizations/The Steel Hunters fight against Numeria’s overlords.
Economy & Trade:
- Rare Metal Extraction: Numeria is the only source of skymetals, highly prized in magic and technology.
- Black Market Tech: Scholars and mercenaries smuggle alien artifacts into the River Kingdoms and Brevoy.
- Gladiatorial Combat: Warlords profit from blood sports, where mutants, constructs, and warriors battle for entertainment.
Religion & Beliefs:
- Gorum (Strength & Warfare) is widely followed by tribes and warlords.
- Brigh (Innovation & Invention) is revered by those seeking to harness Numerian technology.
- Desna (Dreams & Freedom) is followed by rebels and wanderers.
- Alien Worship Cults exist, believing that the "gods of metal" will return to reclaim Numeria.
Laws & Customs:
- Strength Rules All: The strongest warrior or warlord is in charge, and loyalty shifts constantly.
- Cybernetics & Alien Tech Are Forbidden to Commoners: The Technic League hoards all advanced technology.
- Slavery Is Common: Many laborers are forced to mine skymetals or test dangerous devices.
Languages Spoken:
- Common, Hallit (Tribal Speech), Androffan (Language of the Ancients), Orcish (Spoken by mercenaries).
History & Lore
Origins & Founding:
- A thousand years ago, a massive starship crashed into Numeria, scattering alien technology and materials across the land.
- The earliest Numerians treated the ruins as holy sites, forming cults around the artifacts they uncovered.
- Over time, warlords and scholars sought to control these wonders, leading to the rise of The Technic League.
Major Historical Events:
- The Fall of the Silver Gods: Legends claim that the alien entities once inside The Silver Mount were destroyed or fled, leaving behind their lifeless constructs.
- The Rise of The Technic League: A cabal of power-hungry sorcerers and scientists seized control, hoarding all advanced technology for themselves.
- Kevoth-Kul’s Conquest: The "Black Sovereign" united the warlords under one banner, though he is little more than a puppet ruler.
Current Conflicts or Issues:
- The Black Sovereign’s Decline: Some warlords whisper that Kevoth-Kul has grown weak, addicted to strange alien drugs.
- The Technic League’s Tyranny: They control all high-tech knowledge, but their power is not as absolute as it once was.
- Rebel Movements Are Rising: Groups like The Ghost Wolves and Organizations/Economic & Trade Organizations/The Steel Hunters actively sabotage The Technic League.
Rumors & Mysteries:
- An Artificial Intelligence Awakens: Deep within The Silver Mount, an ancient machine intelligence may have reactivated.
- The Black Sovereign’s Madness: Some claim Kevoth-Kul is receiving visions from something buried beneath Numeria.
Notable NPCs & Factions
Key Figures:
- Kevoth-Kul: The "Black Sovereign," once a mighty warlord, now a puppet of The Technic League.
- Ozmyn Zaidow: The current leader of The Technic League, a ruthless mastermind bent on keeping Numeria enslaved.
- Redtooth Ironfang: A legendary mutant warlord, feared across the region.
- Valeska Kolaroth: A powerful gladiator queen, using the arenas of Starfall to gain influence.
Factions or Power Groups:
- The Technic League – The true rulers of Numeria, hoarding all high-tech knowledge and enslaving the population.
- The Ghost Wolves – A tribal resistance group, fighting to keep their lands free from the League’s control.
- Organizations/Economic & Trade Organizations/The Steel Hunters – A secretive group of Numerians who have learned to use alien technology to their advantage.
- The Smuggler's Circuit – A loose network of merchants and scholars seeking to move alien relics beyond Numeria’s borders.
Connected people
Related
- Starfall Place
- The Silver Mount Place
- The Ghost Wolves’ Territory Place
- Torch Place
- The Technic League Faction
- Ghost Wolves Faction
- The Ghost Wolves Faction
- The Smuggler’s Circuit Place
- Icerime Peaks Place