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RivermarchThe kingdom at the meeting of rivers

Place

Numeria

The Land of Broken Stars

Basic Information

  • Name: Numeria
  • Type: Warlord-Dominated Region
  • Region: Northwestern Avistan, bordering Brevoy and the River Kingdoms
  • Scale & Population: Large (~500,000 people), but sparsely populated due to harsh terrain and brutal warlord rule.
  • Primary Inhabitants:
    • Humans (Majority, Numerian Clans & Technic League Thralls) – Either fierce tribal warriors or oppressed laborers.
    • Half-Orcs & Orcs – Often mercenaries, gladiators, or enforcers for the warlords.
    • Androids & Mutants – Rare but powerful, products of Numeria’s strange technology.
    • Smugglers & Scholars – Foreigners seeking alien relics and lost technology.
  • Climate & Terrain:
    • Cold, dry plains and rocky badlands, with occasional patches of toxic land from the crashed starship ruins.
    • Strange metal ruins, glowing craters, and ancient wreckage dot the landscape.

Geography & Layout

  • Key Features & Landmarks:

    • Starfall (The Capital): A lawless, industrialized city, ruled by Kevoth-Kul, the so-called "Black Sovereign."
    • The Silver Mount: The largest crashed starship ruin, filled with alien technology, killer machines, and cybernetic horrors.
    • The Felldales: A vast radioactive wasteland, home to mutants, marauders, and strange anomalies.
    • The Ghost Wolves' Territory: The homeland of a tribal clan that has resisted Technic League control for centuries.
    • Torch: A frontier city famous for its ever-burning purple flame, used to refine rare Numerian metals.
    • Iadenveigh: A secretive settlement that rejects all technology, home to anti-Technic League rebels.
  • Notable Cities & Settlements:

    • Starfall: The de facto capital, where debauchery, violence, and high-tech wonders mix freely.
    • Torch: A trader’s haven, where scholars and smugglers seek safe passage into the ruins.
    • Iadenveigh: A hidden settlement of anti-tech purists, constantly hunted by The Technic League.
  • Connections & Accessibility:

    • Land Routes Are Treacherous: Roads are controlled by warlords and bandits, making travel dangerous.
    • Black Market Trade Exists: Certain merchants in Torch and Starfall sell illegal alien tech to outsiders.
    • Strict Technology Restrictions: Only the elite or desperate have access to Numeria’s advanced weapons and cybernetics.

Culture & Society

  • Local Governance:

    • Ruled by Kevoth-Kul, the so-called "Black Sovereign," but in truth, his rule is a puppet state of The Technic League.
    • Various warlords control individual settlements, trade routes, and metal-rich territories.
    • Tribal Clans Resist Oppression: Groups like the Ghost Wolves and Organizations/Economic & Trade Organizations/The Steel Hunters fight against Numeria’s overlords.
  • Economy & Trade:

    • Rare Metal Extraction: Numeria is the only source of skymetals, highly prized in magic and technology.
    • Black Market Tech: Scholars and mercenaries smuggle alien artifacts into the River Kingdoms and Brevoy.
    • Gladiatorial Combat: Warlords profit from blood sports, where mutants, constructs, and warriors battle for entertainment.
  • Religion & Beliefs:

    • Gorum (Strength & Warfare) is widely followed by tribes and warlords.
    • Brigh (Innovation & Invention) is revered by those seeking to harness Numerian technology.
    • Desna (Dreams & Freedom) is followed by rebels and wanderers.
    • Alien Worship Cults exist, believing that the "gods of metal" will return to reclaim Numeria.
  • Laws & Customs:

    • Strength Rules All: The strongest warrior or warlord is in charge, and loyalty shifts constantly.
    • Cybernetics & Alien Tech Are Forbidden to Commoners: The Technic League hoards all advanced technology.
    • Slavery Is Common: Many laborers are forced to mine skymetals or test dangerous devices.
  • Languages Spoken:

    • Common, Hallit (Tribal Speech), Androffan (Language of the Ancients), Orcish (Spoken by mercenaries).

History & Lore

  • Origins & Founding:

    • A thousand years ago, a massive starship crashed into Numeria, scattering alien technology and materials across the land.
    • The earliest Numerians treated the ruins as holy sites, forming cults around the artifacts they uncovered.
    • Over time, warlords and scholars sought to control these wonders, leading to the rise of The Technic League.
  • Major Historical Events:

    • The Fall of the Silver Gods: Legends claim that the alien entities once inside The Silver Mount were destroyed or fled, leaving behind their lifeless constructs.
    • The Rise of The Technic League: A cabal of power-hungry sorcerers and scientists seized control, hoarding all advanced technology for themselves.
    • Kevoth-Kul’s Conquest: The "Black Sovereign" united the warlords under one banner, though he is little more than a puppet ruler.
  • Current Conflicts or Issues:

    • The Black Sovereign’s Decline: Some warlords whisper that Kevoth-Kul has grown weak, addicted to strange alien drugs.
    • The Technic League’s Tyranny: They control all high-tech knowledge, but their power is not as absolute as it once was.
    • Rebel Movements Are Rising: Groups like The Ghost Wolves and Organizations/Economic & Trade Organizations/The Steel Hunters actively sabotage The Technic League.
  • Rumors & Mysteries:

    • An Artificial Intelligence Awakens: Deep within The Silver Mount, an ancient machine intelligence may have reactivated.
    • The Black Sovereign’s Madness: Some claim Kevoth-Kul is receiving visions from something buried beneath Numeria.

Notable NPCs & Factions

  • Key Figures:

  • Factions or Power Groups:

    • The Technic League – The true rulers of Numeria, hoarding all high-tech knowledge and enslaving the population.
    • The Ghost Wolves – A tribal resistance group, fighting to keep their lands free from the League’s control.
    • Organizations/Economic & Trade Organizations/The Steel Hunters – A secretive group of Numerians who have learned to use alien technology to their advantage.
    • The Smuggler's Circuit – A loose network of merchants and scholars seeking to move alien relics beyond Numeria’s borders.

Connected people

See the web of connections

Related

More in Numeria & Nearby Regions