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RivermarchThe kingdom at the meeting of rivers

Place

Starfall

  • Name: Starfall (also known as The City of Fallen Stars)
  • Type: Capital City/Urban Center
  • Region: Central Numeria, built around the Silver Mount
  • Scale & Population: Major city with approximately 25,000 permanent residents, plus a fluctuating population of visitors, traders, and temporary workers
  • Primary Inhabitants: Humans (primarily Kellid and Taldan descent), with significant minorities of dwarves, half-orcs, and other races drawn by technological opportunities
  • Climate & Terrain: Harsh continental climate with cold winters and hot summers; the city itself is built on uneven terrain surrounding the Silver Mount, with strange technological phenomena affecting local weather patterns

Geography & Layout

  • Key Features & Landmarks:

    • The Silver Mount – The massive crashed alien vessel around which the city is built
    • The Black Tower – Fortress-palace of King Kevoth-Kul, the Black Sovereign
    • The Technic Citadel – Headquarters of the Technic League
    • The Foundry District – Industrial zone where technological artifacts are studied and repurposed
    • The Proving Grounds – Testing area for experimental technology, often with dangerous results
  • Notable Districts/Areas:

    • The Royal Quarter – Administrative center and home to the Black Sovereign's court
    • The League Enclave – Heavily guarded compound where the Technic League conducts its operations
    • The Scrapyard – Sprawling market where technological components and salvage are traded
    • The Gearsmith's Quarter – District of workshops specializing in technological crafting
    • The Outer Ring – Impoverished district where those affected by technological accidents and experiments often end up
    • The Foreign Quarter – Area where non-Numerian traders and diplomats reside
    • The Kellid Camps – Traditional tribal settlements on the outskirts of the city
  • Connections & Accessibility:

    • Major trade routes connect Starfall to other Numerian settlements and neighboring nations
    • The River Sellen provides water transport to the south
    • Heavily patrolled roads with League checkpoints controlling movement of technological goods
    • Experimental technological transport systems within the city, often unreliable and dangerous
    • Secret smuggling routes used by those trafficking in restricted technology

Culture & Society

  • Local Governance:

    • Nominally ruled by King Kevoth-Kul, the Black Sovereign
    • True power rests with the Technic League, who control the king through technological implants
    • The Council of Nine (League leadership) makes most significant decisions
    • City districts have appointed administrators who report to League captains
    • Traditional Kellid tribal councils maintain limited autonomy in their enclaves
  • Economy & Trade:

    • Centered around the recovery, study, and trade of technological artifacts
    • Strict League monopoly on the most valuable technological items
    • Black market trade in restricted technology forms a significant shadow economy
    • Supporting industries include metallurgy, alchemy, and magical research
    • Foreign merchants pay high tariffs for the privilege of trading in technological goods
    • "Numerian Fluid" (strange chemicals from the Silver Mount) serves as a valuable export
  • Religion & Beliefs:

    • Official worship of traditional Numerian deities is permitted but regulated
    • Many citizens secretly follow the "Metal Gods" – entities believed to have created the Silver Mount
    • The Technic League discourages religious devotion, preferring scientific rationalism
    • Cults dedicated to technological worship operate in the shadows
    • Brigh, goddess of invention, has a growing following among technological crafters
    • Strange technological phenomena are often interpreted through religious frameworks
  • Laws & Customs:

    • Strict regulations on technological ownership and research
    • All significant discoveries must be reported to the Technic League
    • Public demonstrations of technological mastery require League permits
    • Curfews and movement restrictions in areas near the Silver Mount
    • Punishment for technological crimes often involves forced participation in experiments
    • Social status determined largely by one's relationship to technology and the League
  • Languages Spoken:

    • Common is the official language of administration
    • Hallit (Kellid language) remains common among the native population
    • Technic Cant – specialized jargon used by League members and technological specialists
    • Various trade languages used in the Foreign Quarter
    • Fragments of alien languages from the Silver Mount occasionally appear in local dialect

History & Lore

  • Origins & Founding:

    • Established in the aftermath of the Silver Mount's crash thousands of years ago
    • Originally a collection of Kellid tribal settlements drawn to the strange phenomena
    • Gradually evolved into a permanent settlement as the value of the crash site became apparent
    • Transformed into a true city when the Technic League formalized its control
    • Named "Starfall" in reference to the celestial origin of the Silver Mount
  • Major Historical Events:

    • The Crash – When the alien vessel now known as the Silver Mount fell from the sky
    • The First Breach – Initial entry into the Silver Mount by early explorers
    • The League's Ascension – When the Technic League seized control of the city
    • The Sovereign's Coronation – Installation of Kevoth-Kul as the puppet ruler
    • The Great Malfunction – Catastrophic technological disaster that destroyed portions of the city
    • Recent increased activity within the Silver Mount, causing concern among city leadership
  • Current Conflicts or Issues:

    • Growing resistance to Technic League control among the population
    • Increasing instability in King Kevoth-Kul's behavior as his implants malfunction
    • Competition between League captains for influence and resources
    • Technological pollution affecting city districts and causing mutations
    • Foreign powers attempting to gain access to Numerian technology
    • Tribal Kellids seeking to reclaim their ancestral connection to the land
  • Rumors & Mysteries:

    • Strange signals emanating from the Silver Mount that affect dreams and thoughts
    • Secret chambers beneath the city containing advanced alien technology
    • The Black Sovereign may be developing resistance to League control
    • Certain districts experience temporal anomalies where time flows differently
    • Children born near the Silver Mount occasionally develop unusual abilities
    • The entire city may be built on a massive alien mechanism with unknown purpose

Notable NPCs & Factions

  • Key Figures:

    • King Kevoth-Kul – The Black Sovereign, puppet ruler with technological implants
    • The High Captain – Mysterious leader of the Technic League
    • Ozmyn Zaidow – League Captain of Acquisition, who controls artifact recovery
    • Valeska Kolaroth – League Captain of Research, obsessed with the Silver Mount's secrets
    • Lord Magister Erren – Nominal city administrator who serves as the public face of governance
    • Gearfather Vex – Leader of a technological cult operating in the shadows
  • Factions or Power Groups:

    • The Technic League – Dominant power controlling access to technology
    • The Royal Court – Ostensible rulers, mostly puppets of the League
    • The Scrappers' Guild – Organization of technological salvagers
    • The Kellid Traditionalists – Native tribes seeking to preserve their culture
    • The Midnight Market – Black market network trading in restricted technology
    • Foreign Interests – Representatives of other nations seeking technological advantages
  • Major Monsters or Threats:

    • Malfunctioning security robots from the Silver Mount
    • Technologically enhanced creatures used as League enforcers
    • Radiation and contamination zones causing mutations
    • Experimental technological constructs that have escaped control
    • Technological cultists performing dangerous rituals
    • Rival scavenger groups fighting over valuable artifacts

Additional Notes

Connected people

See the web of connections

Related

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