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RivermarchThe kingdom at the meeting of rivers

Place

River Kingdoms

  • Name: The River Kingdoms
  • Type: Region/Collection of Small States
  • Region: Central Avistan, south of Brevoy and north of Galt
  • Scale & Population: Moderate to sparse population; collection of small city-states and territories
  • Primary Inhabitants: Humans are the majority, with significant minorities of halflings, gnomes, and other races; bandits, mercenaries, refugees, and political exiles
  • Climate & Terrain: Temperate, river-laced forests, plains, and marshlands; dominated by the Sellen River and its many tributaries

Geography & Layout

  • Key Features & Landmarks:
    • The Sellen River (East, West, and Little Sellen) and its many tributaries
    • Vast tracts of wilderness between settled areas
    • Scattered fortified cities and towns
    • Ancient ruins hidden throughout the region
  • Notable Districts/Areas:
    • Mivon: A city-state ruled by Aldori Swordlords
    • Pitax: Kingdom ruled by the poet-king Castruccio Irovetti
    • Numerous smaller states including Sevenarches, Tymon, Daggermark, and Outpost
    • Countless minor fiefdoms that rise and fall with the seasons
  • Connections & Accessibility:
    • The Sellen River serves as the main highway for trade and travel
    • Various roads of varying quality, often unsafe outside of settlements
    • Trade routes connecting to Brevoy in the north and Galt in the south

Culture & Society

  • Local Governance:
    • Decentralized - each kingdom has its own ruler and laws
    • Common political structures include bandit lords, mercenary captains, merchant councils, and petty kings
    • All rulers technically adhere to the River Freedoms, though enforcement varies
  • Economy & Trade:
    • River trade is the lifeblood of the economy
    • Exports include timber, fish, furs, mercenary services, and smuggled goods
    • Many cities serve as trading hubs for goods moving between larger nations
  • Religion & Beliefs:
    • Diverse religious practices with no dominant faith
    • Worship of Cayden Cailean, Desna, and Gorum is common
    • Many followers of river deities and nature spirits
  • Laws & Customs:
    • Governed by the Six River Freedoms:
      1. Say What You Will, I Live Free
      2. Oathbreakers Die
      3. Walk Any Road, Float Any River
      4. Courts Are For Kings
      5. Slavery Is An Abomination
      6. You Have What You Hold
    • Each kingdom enforces its own laws beyond these freedoms
  • Languages Spoken:
    • Common is universal
    • Hallit spoken in northern regions
    • Various regional dialects that identify one's home kingdom

History & Lore

  • Origins & Founding:
    • No formal founding; the region has been a patchwork of small states since the fall of ancient Taldor
    • Many current kingdoms are built on the ruins of previous failed states
  • Major Historical Events:
    • Constant rise and fall of petty kingdoms over centuries
    • Establishment of the River Freedoms about 400 years ago
    • Recent growth of Pitax under Castruccio Irovetti
    • Aldori expansion from Brevoy, establishing Mivon
  • Current Conflicts or Issues:
    • Ongoing tension between Pitax and Mivon
    • Castruccio Irovetti's ambition to control more territory
    • The emergence of Rivermarch and other new settlements in the Stolen Lands
    • Bandit groups trying to establish new territories
  • Rumors & Mysteries:
    • Ancient ruins with pre-Taldan artifacts scattered throughout the region
    • Whispers of fey activity increasing in certain areas
    • Tales of lost treasures from fallen kingdoms
    • Rumors of a shadowy organization manipulating various rulers

Notable NPCs & Factions

  • Key Figures:
    • King Castruccio Irovetti: Poet-king of Pitax with grand ambitions
    • Rulov Aldori: Leader of the Aldori Swordlords in Mivon
    • Character Cards/Humans/Felisia d'Rocca: Influential merchant and power broker
  • Factions or Power Groups:
  • Major Monsters or Threats:
    • River pirates and bandit gangs
    • Territorial fey in the wilder regions
    • Monsters from nearby forests and marshes
    • Remnant threats from fallen kingdoms

Additional Notes

Connected people

See the web of connections

Related

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