Skip to content
RivermarchThe kingdom at the meeting of rivers

Place

Mivon

The City of Exiled Swords

Basic Information

  • Name: Mivon
  • Type: Independent City-State
  • Region: Southern River Kingdoms, bordering Brevoy and the Stolen Lands
  • Scale & Population: Moderate-sized city (~12,000 people), with numerous smaller satellite villages and outposts.
  • Primary Inhabitants:
    • Humans (Majority, Rostlandic Exiles and Riverfolk) – Many are descendants of Aldori Swordlords who fled Brevoy.
    • Elves & Half-Elves – Often scholars, duelists, or merchants.
    • Halflings & Other Minorities – Integrated into trade and local politics.
  • Climate & Terrain:
    • Wet, temperate climate, with warm summers and mild but rainy winters.
    • Swampy lowlands, river-fed forests, and rolling hills create natural barriers.

Geography & Layout

  • Key Features & Landmarks:

    • The Duelist’s Court: The center of Mivon’s political system, where disputes are settled through formal duels rather than endless negotiations.
    • The High Council Chambers: The ruling seat of Mivon’s Council of Nine, composed of powerful swordlords and merchants.
    • The Old Aldori Manor: The ancient estate of the Aldori exiles, preserved as a symbol of defiance against Brevoy.
    • The Drowned Quarter: A partially flooded district abandoned after an old war, now a haven for criminals and outcasts.
    • The Riverlord’s Market: A vast trade hub, where smugglers, mercenaries, and merchants barter for weapons, magic, and illicit goods.
    • The Fangwood Outpost: A military fortification along the northern border, watching for threats from Brevoy and Pitax.
  • Notable Cities & Settlements:

    • Mivon (The Capital): A bustling city known for its strict dueling laws and cutthroat politics.
    • Jovvox: A smaller settlement controlled by gnomes, specializing in clockwork and alchemical goods.
    • Lesser Mivon: A collection of far-flung villages, often used as training camps for Aldori duelists.
  • Connections & Accessibility:

    • Strong River Trade: Mivon dominates the southern trade routes, connecting the River Kingdoms, Brevoy, and Galt.
    • Hostile to Brevoy: Mivon rejects House Surtova’s rule, and its leadership still dreams of returning to Rostland.

Culture & Society

  • Local Governance:

    • Ruled by Mivon’s Council of Nine, a council of powerful Aldori exiles, merchants, and military commanders.
    • The strongest duelists hold the most political power, with the city’s Swordlord Hierarchy determined by skill in battle.
    • Honor is Everything: Mivonese politics are brutal, but outright assassination is considered dishonorable—duels solve most disputes.
  • Economy & Trade:

    • Weapons & Mercenaries: Mivon produces some of the finest swordsmen-for-hire, often sought by nobles across the River Kingdoms.
    • Fishing & River Trade: Control over the Sellen River allows Mivon to tax merchants and smugglers alike.
    • Espionage & Smuggling: Many Restovian and Brevic nobles use Mivon as a neutral ground for illicit deals.
  • Religion & Beliefs:

    • Gorum (War & Strength) is the dominant faith, worshiped by duelists and mercenaries.
    • Abadar (Trade & Law) is followed by merchants and city administrators.
    • Desna (Luck & Travel) is common among river traders and wanderers.
  • Laws & Customs:

    • The Duelist’s Code: Political and legal disputes are settled through honorable duels, not drawn-out debates.
    • Mercenary Companies Hold Power: The city’s wealthiest families maintain private armies, constantly shifting allegiances.
    • Disloyalty is Unforgivable: Any Aldori exile who sides with Brevoy is permanently exiled or executed.
  • Languages Spoken:

    • Common, Taldane (Rostlandic Dialect), River Speech (used by traders), Elven (spoken among scholars and duelists).

History & Lore

  • Origins & Founding:

    • Mivon was founded centuries ago by Aldori Swordlords who refused to submit to Choral the Conqueror.
    • The city has since thrived as a haven for outcasts, skilled warriors, and exiled nobles.
    • Its ultimate goal remains the retaking of Rostland, though not all Mivonese believe war is the answer.
  • Major Historical Events:

    • The Flight from Rostland: When Brevoy was conquered, the Aldori elite fled south and established Mivon.
    • The Pitax-Mivon Standoff: Tensions between Mivon and Pitax have flared multiple times, with each city seeking dominance over the region.
    • The Swordlords’ Betrayal: Some Mivonese have secretly begun negotiations with Brevoy, leading to internal divisions.
  • Current Conflicts or Issues:

    • Rivalry with Pitax: Castruccio Irovetti seeks to undermine Mivon, using spies and diplomatic sabotage.
    • Restov’s Uncertainty: Mivonese leaders wonder if Restov will rise against Brevoy, or submit to House Surtova.
    • Aldori Fracturing: Younger swordlords are questioning whether their endless exile is worth the bloodshed.
  • Rumors & Mysteries:

    • The Lost Rostlandic Relics: Some believe powerful Aldori heirlooms were hidden before the fall of Rostland.
    • The Duelist’s Gambit: A mysterious swordmaster has begun challenging and defeating top Aldori duelists, but no one knows their true allegiance.

Notable NPCs & Factions

  • Key Figures:

    • Rulov Aldori: The unofficial leader of Mivon’s Council of Nine, a swordlord still dreaming of retaking Rostland.
    • Character Cards/Gnomes/Marcela Vassari: A merchant-lord who controls Mivon’s river trade, rumored to fund both mercenaries and spies.
    • Felisia d’Rocca: A powerful duelist and enforcer, handling Mivon’s internal disputes with ruthless efficiency.
    • Character Cards/Humans/Captain Vassik Redblade: A former pirate turned mercenary leader, now a key player in Mivonese politics.
  • Factions or Power Groups:

Connected people

See the web of connections

Related

More in River Kingdoms