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RivermarchThe kingdom at the meeting of rivers

Place

Rostland

The Land of Blades and Rebellion

Basic Information

  • Name: Rostland
  • Type: Feudal Region (Southern Brevoy)
  • Region: Southern Brevoy, bordering Issia, Mivon, and the Stolen Lands
  • Scale & Population: Densely populated (~450,000 people), rich in trade and agriculture, but simmering with unrest.
  • Primary Inhabitants:
    • Humans (Majority, Rostlandic Nobles & Commoners) – Descendants of proud warriors, farmers, and merchants, many bitter toward House Surtova.
    • Elves & Half-Elves – Many live as exiled duelists or scholars, maintaining old Aldori traditions.
    • Halflings & Other Minorities – Thriving among merchant communities and swordlord households.
  • Climate & Terrain:
    • Mild summers, cold but short winters, and fertile plains, making it ideal for farming and horse breeding.
    • Rolling grasslands and temperate forests, cut by rivers and trade roads leading to Restov and beyond.

Geography & Layout

  • Key Features & Landmarks:

    • Restov (Capital of Rostland): A city of swordplay, dueling academies, and brewing rebellion, ruled by Aldori Council.
    • The Aldori Academy: The legendary school of swordplay, training the finest duelists in the Inner Sea.
    • The South Rostland Plains: A vast agricultural heartland, feeding both Rostland and the growing Stolen Lands settlements.
    • The Swordlords’ Enclaves: Secretive strongholds scattered across the region, where the Aldori plan their next move against House Surtova.
    • The Rostlandic Marches: A contested border region, where many nobles secretly arm militias against Issian rule.
    • The Gronzi Forest: A dense woodland shared with Issia, rumored to hide exiles, rebels, and forgotten ruins.
  • Notable Cities & Settlements:

    • Restov: The de facto capital of Rostland, where duels settle political conflicts.
    • Serenko: A fortified trade town on the border of Issia, under constant political pressure from House Surtova.
    • Varnhold: A growing frontier settlement, serving as a buffer against the Stolen Lands’ dangers.
  • Connections & Accessibility:

    • Roads Connect Rostland to Brevoy’s Wealth: The region feeds and supplies much of Brevoy’s population, making it vital to the kingdom’s economy.
    • River Trade is Limited by Issia: The rivers leading to the Lake of Mists and Veils are controlled by House Surtova, stifling trade.
    • Restov’s Trade Routes Remain Strong: Mivon, Pitax, and the River Kingdoms provide alternate markets, despite Issian interference.

Culture & Society

  • Local Governance:

    • Ruled by The Aldori Council, a powerful group of swordlords, merchants, and nobles.
    • Noble families are divided between those who serve House Surtova and those who dream of independence.
    • Dueling is a Core Tradition: Many political and legal matters are settled with swords rather than words.
  • Economy & Trade:

    • Agriculture & Livestock: Rostland’s rich farmlands provide Brevoy’s food supply, but recent conflicts have disrupted production.
    • Mercenary Companies & Swordplay Schools: Wealthy nobles train warriors and sell their services to foreign courts.
    • Smuggling & Black Market Trade: Many Rostlanders circumvent House Surtova’s economic stranglehold through illegal trade.
  • Religion & Beliefs:

    • Gorum (War & Strength) is the dominant faith, particularly among swordlords and warriors.
    • Erastil (Community & Farming) is widely worshiped among farmers and tradespeople.
    • Abadar (Trade & Law) is followed by merchants and city officials, but is weaker than in Issia.
  • Laws & Customs:

    • Dueling is the Law of the Land: Anyone who refuses an honorable duel is seen as weak and dishonorable.
    • Oaths Hold Great Power: Breaking a sworn promise is worse than death in Rostlandic culture.
    • The Surtova Decree: House Surtova has banned open discussion of rebellion, forcing swordlords to plan in secret.
  • Languages Spoken:

    • Common, Taldane (Rostlandic Dialect), Aldori Battle Cant (used among duelists), Elven (spoken by old noble houses).

History & Lore

  • Origins & Founding:

    • Rostland was once an independent nation, ruled by the Aldori Swordlords before Brevoy’s unification.
    • When Choral the Conqueror invaded, Rostland fought fiercely but was ultimately subjugated.
    • Many noble families resent the Issian occupation, and some still hold ambitions of restoring Rostland’s independence.
  • Major Historical Events:

    • Choral’s Conquest: The battle between Aldori Swordlords and Choral’s dragons devastated Rostland.
    • The Rogarvian Disappearance: When House Rogarvia vanished overnight, many Rostlanders hoped for independence, only for House Surtova to seize power instead.
    • The Stolen Lands Charter: Restov’s leadership granted charters to groups like Rivermarch, hoping to expand without direct conflict with House Surtova.
  • Current Conflicts or Issues:

    • Restov’s Political Tightrope: The Aldori Council seeks to undermine House Surtova while avoiding open war.
    • The Stolen Lands’ Role: Many Rostlanders see settlements like Rivermarch as potential allies against Issia.
    • Noble Houses are Divided: Some support loyalty to Brevoy, while others seek to break free.
  • Rumors & Mysteries:

    • The Lost Aldori Blade: A legendary sword lost during Choral’s invasion is said to be hidden somewhere in Rostland.
    • The Phantom Duelist: Stories tell of a masked swordsman appearing to challenge only the most corrupt nobles.

Notable NPCs & Factions

  • Key Figures:

    • Jamandi Aldori: One of the most powerful swordlords, leading the charge for Rostland’s autonomy.
    • Ioseph Sellemius: The Lord Mayor of Restov, trying to balance political survival and his loyalty to the Aldori.
    • Gorin Falx: A wealthy merchant-lord, playing both sides in the conflict between Rostland and Issia.
    • Katrina Orlovsky: A noblewoman secretly funding resistance movements, hoping to topple House Surtova.
  • Factions or Power Groups:

Connected people

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